feat: Change HasCollisionDetection
to be on Component
#2404
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Description
This change makes it possible to have the collision detection system further down in the tree than on the
FlameGame
, this enables you to have collision detection on theWorld
component for example.Today it doesn't work if you have several worlds where the components are overlapping across the worlds, since the hitboxes live on top level.
So now you can use a
World
like this:and all hitboxes added in there will only react with other hitboxes added to that world.
Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?
Related Issues