fix: The visibleGameSize
should be based on viewport.virtualSize
#2945
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Description
The
visibleGameSize
should be based on the virtual size of the viewport, otherwise it won't work forFixedResolutionViewport
for example.We noticed this when using the
ScreenHitbox
in a world that was looked upon by a camera with aFixedResolutionViewport
.Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?
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