feat: Add a hitboxFilter argument to raycast() #2968
Merged
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Description
Adds a new argument callback to all
raycast*
methods that lets the user ignore hitboxes dynamically. The callback is called with every prospective hitbox, and the hitbox is only considered when the callback returnstrue
.This is faster, in the general case, than the current
ignoreHitboxes
aproach. And it lets the developer have dynamic rules about what the rays collide with. (For example, a line-of-fire raycast should take friendlies into account, but could easily ignore other enemies that get in the way.)Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?
For people who just use raycasts, this is not a breaking change.
People who extend
CollisionDetection
will need to support the new argument. I'd say this is pretty rare but not unheard of.If you have your own custom collision detection logic (a class implementing or extending Flame's
CollisionDetection
), you'll have to update its threeray*
methods. Add the new argument to the baseraycast()
method and make sure that the ray actually only collides with hitboxes that returntrue
fromhitboxFilter()
. The other two methods (raycastAll()
andraytrace()
) will, in most cases, just callraycast()
, so just make sure you pass the argument.Related Issues
Closes #2966