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Audio issue #3367
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Can you check in the Flutter DevTools if you're having more audioplayers instances than you expect? |
Hello, @spydon, thank you for responding, DevTools I can see all the flame Component but I can't see the AudioPool. But I think "FlameAudio.bgm.initialize();" is called only once on the begin of the game and never disposed, because I always have background music in the game, and it's initialized in the First App load after signing. I only use bgm.play(); and bam.stop() to switch background music? It can be the issue? |
Use the |
So this is the correct behavior while playing the audio with |
The play method gives back a reusable AudioPlayer, so the user has to call dispose on that one when they don't want to use it anymore. |
That makes sense! Thank you. |
What happened?
When I remove the audio the game a fast and all is functioning well, but when I add the audio I have 2 issue:
I think there is an issue with the dispose in this plugin after checking the code!
What do you expect?
a solution for the bug? :')
How can we reproduce this?
I guess if there is a good dispose for the audio after it's played the issue should be solved because this issue isn't available on AudioPlayer!
What steps should take to fix this?
.
Do have an example of where the bug occurs?
no
Relevant log output
There is no exception!
Execute in a terminal and put output into the code block below
flutter doctor -v
[✓] Flutter (Channel stable, 3.24.4, on macOS 13.7.1 22H221 darwin-x64, locale en-LB)
• Flutter version 3.24.4 on channel stable at /Users/rawadzogheib/Documents/flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision 603104015d (3 weeks ago), 2024-10-24 08:01:25 -0700
• Engine revision db49896cf2
• Dart version 3.5.4
• DevTools version 2.37.3
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
• Android SDK at /Users/rawadzogheib/Library/Android/sdk
• Platform android-34, build-tools 34.0.0
• Java binary at: /Applications/Android Studio.app/Contents/jbr/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 21.0.3+-79915915-b509.11)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 15.2)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Build 15C500b
• CocoaPods version 1.15.2
[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[✓] Android Studio (version 2024.2)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 21.0.3+-79915915-b509.11)
[✓] VS Code (version 1.94.2)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.98.0
[✓] Connected device (2 available)
• macOS (desktop) • macos • darwin-x64 • macOS 13.7.1 22H221 darwin-x64
• Chrome (web) • chrome • web-javascript • Google Chrome 131.0.6778.69
[✓] Network resources
• All expected network resources are available.
• No issues found!
Affected platforms
Android, iOS
Other information
Are you interested in working on a PR for this?
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