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Particle rendering #12

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samsartor opened this issue Oct 21, 2017 · 1 comment
Open

Particle rendering #12

samsartor opened this issue Oct 21, 2017 · 1 comment

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@samsartor
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Building off #11, a styler for textured quads will be created. It will take lots of individual vertices and then expand them using a geometry shader. For the time being, this styler will use PBR shading and simple destination * (1 - alpha) + source * alpha blending (which requires that the particles be depth-sorted). #8 + #7 might change this in the future. There should also be a way to switch between ordinary and billboarded quads (separate view matrices for pos vs tan/bitan?).

@samsartor
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A temporary solution might be to implement a depth-sorting guru, before order-independent transparency is implemented by #7 and #8.

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