You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Trackable objects need velocity data. Both linear and rotational. ViveController currently has a pose_delta, but that isn't very helpful for physics and momentum and stuff. There should be a way to get the tracked object's instantaneous velocity.
The length of the linear vector is speed (m/s).
The direction of the linear vector is direction of movement.
The length of the angular vector is speed (radians/s).
The direction of the angular vector is the axis of spin.
Linear velocity (Vector3<f32>) on all Trackables
HmdMoment
ControllerMoment
MappedController
Angular velocity (Vector3<f32>) on all Trackables
HmdMoment
ControllerMoment
MappedController
The text was updated successfully, but these errors were encountered:
Trackable objects need velocity data. Both linear and rotational.
ViveController
currently has apose_delta
, but that isn't very helpful for physics and momentum and stuff. There should be a way to get the tracked object's instantaneous velocity.The length of the linear vector is speed (m/s).
The direction of the linear vector is direction of movement.
The length of the angular vector is speed (radians/s).
The direction of the angular vector is the axis of spin.
Vector3<f32>
) on allTrackable
sVector3<f32>
) on allTrackable
sThe text was updated successfully, but these errors were encountered: