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With Aion MMO mangohud does not load #384
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What graphics API is Aion and what launch options are you using? |
What graphics API is Aion and what launch options are you using?: and the same command with mangohud: PROTON_LOG=1 ENABLE_DEVICE_CHOOSER_LAYER=1 VULKAN_DEVICE_INDEX=1 mangohud %command% This part (ENABLE_DEVICE_CHOOSER_LAYER=1 VULKAN_DEVICE_INDEX=1) is a vulkan device selector because i have two vega64 in my system, and almost not a single vulkan game render on my primary gpu, but always on the secondary, by default, and with this, i can override it. Its name is vkdevicechooser, made by an (ex)feral dev. (If i remember correctly, he was a feral dev.) |
Today had time, and tested it with @Tk-Glitch and @GloriousEggroll custom protons, and again with @ValveSoftware Proton. TKGlitch: Game loads, with mangohud, mouse cant interact with the game. Can log into the game, but after that nothing else, its require the use of the mouse. To ALT+F4 the game exits, but something is wrong, steam gets frozen, and a winedevice.exe process holds up, adfter killing it, steam finally close itself completely, and i can restart it, but never loads up until a system restart. tkglithg5.21aion-steam-261430.log (Restarting steam from terminal have this in it, whats interestingly came up with vkquake2 for me, cant lainch that game, gaves this error back: Could somebody explain to me, what the hack is it talking about?) GE: Game loads, with mangohud, mouse works, but upon exiting from the game, either the it freezes the DE or the whole system. (Whats quiet astonishing, since my initial breaking of ubuntu18.04LTS (forced unstable packages/codes on the system, and it didnt liked the amoung of it), havent seen freezing like this on Linux in the last two years. Probably DE freeze, through SSH i can still communicate with the system, run top or rebooting the system.) Google Drive link, 58MB log file GoogleDrive Proton: Game loads without mangohud, works fine, as intended, with a bunch of fixme and err proton message in log (those presented on the other to builds too). |
Proton 5.13 has a known issue where MangoHud will not work by default #369 |
Sorry, ive been editing that post for a while, adding more info, logs, and chrome sent it in at that state... Its not done yet. UPDATE: now its full. |
To clarify, you're saying that if you use mangohud with proton-ge in this game, you get a system freeze? |
OKay, you made me realise, i missed out something. Got so much used to mangoHUD, forgot to test those customs without it. Both of them freezing, not system freeze, but with both the game goes unresponsive. Gonna head over to them gits now. |
Closing this for now |
Just recompiled it to check, its working with everything else i tried. The error i see in protonlog:
ERROR: ld.so: object 'libMangoHud.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
Im not sure, what is it exactly meaning, what shared object it cant open with this game, but works with others?
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