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toolbox.sh
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toolbox.sh
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#!/bin/bash
gdb="$(dirname "$0")/gdb" # For using a gdb build such as the cathook one (The one included)
libname="libgamemodeauto.so.0" # Pretend to be gamemode, change this to another lib that may be in /maps (if already using real gamemode, I'd suggest using libMangoHud.so)
csgo_pid=$(pidof csgo_linux64)
# Set to true to compile with clang. (if changing to true, make sure to delete the build directory from gcc)
export USE_CLANG="false"
if [[ $EUID -eq 0 ]]; then
echo "You cannot run this as root."
exit 1
fi
rm -rf /tmp/dumps
mkdir -p --mode=000 /tmp/dumps
function unload {
echo "Unloading cheat..."
echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope
if grep -q "$libname" "/proc/$csgo_pid/maps"; then
$gdb -n -q -batch -ex "attach $csgo_pid" \
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
-ex "set \$dlclose = (int(*)(void*)) dlclose" \
-ex "set \$library = \$dlopen(\"/usr/lib/$libname\", 6)" \
-ex "call \$dlclose(\$library)" \
-ex "call \$dlclose(\$library)" \
-ex "detach" \
-ex "quit"
fi
echo "Unloaded!"
}
function load {
echo "Loading cheat..."
echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope > /dev/null
sudo cp build/libgamesneeze.so /usr/lib/$libname
gdbOut=$(
$gdb -n -q -batch \
-ex "set auto-load safe-path /usr/lib/" \
-ex "attach $csgo_pid" \
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
-ex "call \$dlopen(\"/usr/lib/$libname\", 1)" \
-ex "detach" \
-ex "quit" 2> /dev/null
)
lastLine="${gdbOut##*$'\n'}"
if [[ "$lastLine" != "\$1 = (void *) 0x0" ]]; then
echo "Successfully injected!"
else
echo "Injection failed, make sure you have compiled."
fi
}
function load_debug {
echo "Loading cheat..."
echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope
sudo cp build/libgamesneeze.so /usr/lib/$libname
$gdb -n -q -batch \
-ex "set auto-load safe-path /usr/lib:/usr/lib/" \
-ex "attach $csgo_pid" \
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
-ex "call \$dlopen(\"/usr/lib/$libname\", 1)" \
-ex "detach" \
-ex "quit"
$gdb -p "$csgo_pid"
echo "Successfully loaded!"
}
function build {
echo "Building cheat..."
mkdir -p build
cd build
cmake -D CMAKE_BUILD_TYPE=Release ..
make -j $(nproc --all)
cd ..
}
function build_debug {
echo "Building cheat..."
mkdir -p build
cd build
cmake -D CMAKE_BUILD_TYPE=Debug ..
make -j $(nproc --all)
cd ..
}
function pull {
git pull
}
while [[ $# -gt 0 ]]
do
keys="$1"
case $keys in
-u|--unload)
unload
shift
;;
-l|--load)
load
shift
;;
-ld|--load_debug)
load_debug
shift
;;
-b|--build)
build
shift
;;
-bd|--build_debug)
build_debug
shift
;;
-p|--pull)
pull
shift
;;
-h|--help)
echo "
help
Toolbox script for gamesneeze the beste lincuck cheat 2021
=======================================================================
| Argument | Description |
| -------------------- | -------------------------------------------- |
| -u (--unload) | Unload the cheat from CS:GO if loaded. |
| -l (--load) | Load/inject the cheat via gdb. |
| -ld (--load_debug) | Load/inject the cheat and debug via gdb. |
| -b (--build) | Build to the build/ dir. |
| -bd (--build_debug) | Build to the build/ dir as debug. |
| -p (--pull) | Update the cheat. |
| -h (--help) | Show help. |
=======================================================================
All args are executed in the order they are written in, for
example, \"-p -u -b -l\" would update the cheat, then unload, then build it, and
then load it back into csgo.
"
exit
;;
*)
echo "Unknown arg $1, use -h for help"
exit
;;
esac
done