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[WIP] Load scenes from clients #79

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[WIP] Load scenes from clients #79

wants to merge 11 commits into from

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Marsolo1
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Description

Added a system to load scenes with controllers, using grpc.

Related Issue (if applicable)

closes #63

How to Test

Launch the server

python3 scripts/run_server.py

Launch the Panel interface

panel serve scripts/run_interface.py --autoreload

instanciate a NotebookController

from vivarium.controllers.notebook_controller import NotebookController
controller = NotebookController()

call the load_scene func

controller.load_scene("session_1")

Now the scene should have changed and controller.agents should only show 1 agent.

IMPORTANT: Currently does not work with the web interface, you have to run it again to see the changes

@Marsolo1 Marsolo1 added enhancement New feature or request work in progress labels Apr 16, 2024
@Marsolo1 Marsolo1 changed the title Load scenes from clients [WIP] Load scenes from clients Apr 17, 2024
@Marsolo1
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@clement-moulin-frier @corentinlger
For now the server part of loading scenes work, however the web interface causes lots of errors if it is active when loading a scene because of the periodic callback. Do you have any idea on how we could prevent that?

@corentinlger
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@clement-moulin-frier @corentinlger For now the server part of loading scenes work, however the web interface causes lots of errors if it is active when loading a scene because of the periodic callback. Do you have any idea on how we could prevent that?

@clement-moulin-frier To fix this we just used a lock system on the server side (to prevent sending data to clients if the new state hasn't been loaded yet). Now @Marsolo1 is seing how to reload the configs on client side when the scene has been updated on the server.

@corentinlger
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I close the PR because it is no longer compatible with current project API.

@corentinlger corentinlger deleted the martial/load_scene branch December 3, 2024 14:50
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Allow to load and close scenes from clients (the interface and the notebook)
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