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fluid.ampslice~ doesn't need a @latency attrui #209
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I assume it is to do with the fact that any realtime objects expose a latency calculation, whether or not its 0 or not. It seems more effort than it is worth to modify the framework to remove information that is technically not untrue. |
I think we should leave this open - there would be strange ways to explore to report a latency between the 2 ramps which needs investigating, to do with the fastest it could ever reach the threshold... it is messy though so should be a proposed improvement. |
That would be quite cool, though at that point it turns into more of a "perceptual latency"-type thing, rather than a hard limit latency, which is what I understand the |
there can't be a perceptual one - it is signal dependant. but we can try to guess the absolute minimum latency an optimal signal would take but that would change with threshold and envelop settings. quite a nightmare and not certain how usable that makes it, so we stick to 0 for now. |
In writing a comment for #208 I noticed that
fluid.ampslice~
has and reportslatency
, which as far as I know, it does not have, and can not make.Is this a leftover from having a shared codebase with
fluid.ampgate~
which can induce latency when using@lookahead
or just to have parity with other RT objects (that use FFT)?The text was updated successfully, but these errors were encountered: