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DesignSnakeGame353.java
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/**
* Design a Snake game that is played on a device with screen
* size = width x height. Play the game online if you are not familiar with
* the game.
*
* The snake is initially positioned at the top left corner (0,0) with
* length = 1 unit.
*
* You are given a list of food's positions in row-column order. When a snake
* eats the food, its length and the game's score both increase by 1.
*
* Each food appears one by one on the screen. For example, the second food
* will not appear until the first food was eaten by the snake.
*
* When a food does appear on the screen, it is guaranteed that it will not
* appear on a block occupied by the snake.
*
* Example:
*
* Given width = 3, height = 2, and food = [[1,2],[0,1]].
*
* Snake snake = new Snake(width, height, food);
*
* Initially the snake appears at position (0,0) and the food at (1,2).
*
* |S| | |
* | | |F|
*
* snake.move("R"); -> Returns 0
*
* | |S| |
* | | |F|
*
* snake.move("D"); -> Returns 0
*
* | | | |
* | |S|F|
*
* snake.move("R"); -> Returns 1 (Snake eats the first food and right after
* that, the second food appears at (0,1) )
*
* | |F| |
* | |S|S|
*
* snake.move("U"); -> Returns 1
*
* | |F|S|
* | | |S|
*
* snake.move("L"); -> Returns 2 (Snake eats the second food)
*
* | |S|S|
* | | |S|
*
* snake.move("U"); -> Returns -1 (Game over because snake collides with border)
*/
public class DesignSnakeGame353 {
class SnakeGame {
private static Map<String, int[]> directions = new HashMap<>();
private Set<Integer> snake = new HashSet<>();
private Node head;
private Node tail;
private int score = 0;
private int width;
private int height;
private int[][] food;
private int nextFood = 0;
/** Initialize your data structure here.
@param width - screen width
@param height - screen height
@param food - A list of food positions
E.g food = [[1,1], [1,0]] means the first food is positioned at [1,1], the second is at [1,0]. */
public SnakeGame(int width, int height, int[][] food) {
this.width = width;
this.height = height;
this.snake.add(0);
this.head = new Node(0, 0);
this.tail = new Node(0, 0);
this.tail.prev = this.head;
this.head.next = this.tail;
this.food = food;
directions.put("U", new int[]{-1, 0});
directions.put("L", new int[]{0, -1});
directions.put("R", new int[]{0, 1});
directions.put("D", new int[]{1, 0});
}
/** Moves the snake.
@param direction - 'U' = Up, 'L' = Left, 'R' = Right, 'D' = Down
@return The game's score after the move. Return -1 if game over.
Game over when snake crosses the screen boundary or bites its body. */
public int move(String direction) {
int[] dir = directions.get(direction);
int nextX = head.x + dir[0];
int nextY = head.y + dir[1];
if (nextX < 0 || nextY < 0 || nextX >= this.height || nextY >= this.width) return -1;
Node newHead = new Node(nextX, nextY);
newHead.next = this.head;
this.head.prev = newHead;
this.head = newHead;
if (isFood(nextX, nextY)) {
this.score++;
moveNextFood();
} else {
this.tail = this.tail.prev;
this.tail.next = null;
this.snake.remove(this.tail.x * this.width + this.tail.y);
}
int nextPos = nextX * this.width + nextY;
if (this.snake.contains(nextPos)) return -1;
this.snake.add(nextPos);
return this.score;
}
private void moveNextFood() {
if (this.nextFood < this.food.length) {
this.nextFood++;
}
}
private boolean isFood(int nextX, int nextY) {
if (this.nextFood >= this.food.length) return false;
return this.food[this.nextFood][0] == nextX && this.food[this.nextFood][1] == nextY;
}
class Node {
int x;
int y;
Node prev;
Node next;
Node(int i, int j) {
this.x = i;
this.y = j;
}
}
}
/**
* Your SnakeGame object will be instantiated and called as such:
* SnakeGame obj = new SnakeGame(width, height, food);
* int param_1 = obj.move(direction);
*/
}