Releases: fluffy-mods/WorkTab
Work Tab v3.5.278 (1.0.2059)
favourites are back!
German translation (#105)
Work Tab v3.4.185 (1.0.2059)
Add Korean translation (#102)
don't rebuild the whole table on tab open/close
Work Tab v3.3.181 (1.0.2059)
simplify job icon database
Work Tab v3.2.179 (1.0.2059)
fix mod conflict with Hospitality, perhaps any mod that makes non-colonists work. (#101)
Work Tab v3.1.178 (1.0.2059)
'Release 3.1.178 [nolog]'
Work Tab v3.0.177 (1.0.2057)
Provides a vastly more customizable work tab.
Important
Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded or vanilla code, that code is not aware of the time schedule, and the priority will be set for the whole day. As such, this mod is currently incompatible with mods that dynamically change priorities (e.g. Force Pawn to do a Job).
Features
Various usability extentions to the 'vanilla' work tab;
- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- All functions are detailed in the tooltips, take a moment to hover over and read them!
Known Issues
With UI scaling turned on, vertical labels are drawn in the wrong position. I've been working on this problem for a while, but have been unable to come up with a solution. Workarounds are to not use UI scaling, or to turn vertical labels off in the mod options. See the issue for more details.
Notes
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!
Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.
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Contributors
- Bronytamin: Russian translation
- Duduluu: Chinese translation
- Eric Swanson: Help with time-dependent tooltips
- DoctorVanGogh: Help with typos in build script
- MrClon: Russian translation
- mercutiodesign: Optional scrollwheel usage setting
- Bugo: Russian translation (update)
- Arex-rus: Russian translation (fixes)
- mora145: Spanish translation
Version
This is version 3.0.177, for RimWorld 1.0.2057.
Changes
Work Tab v2.13.167 (0.19.2009)
refactor timed and partial priority caching to be lazier (and faster)
patch WorkSettings_DisableAll to fix bugs with some custom pawn type mods
Work Tab v2.12.164 (0.19.2009)
add manifest
Work Tab v2.11.163 (0.19.2009)
'Release 2.11.163 [nolog]'
Work Tab v2.10.162 (0.19.2009)
'Release 2.10.162 [nolog]'