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| 1 | +// Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style license that can be |
| 3 | +// found in the LICENSE file. |
| 4 | + |
| 5 | +#include <memory> |
| 6 | + |
| 7 | +#include "flutter/testing/testing.h" |
| 8 | +#include "gtest/gtest.h" |
| 9 | +#include "impeller/core/formats.h" |
| 10 | +#include "impeller/entity/entity_pass_target.h" |
| 11 | +#include "impeller/entity/entity_playground.h" |
| 12 | + |
| 13 | +namespace impeller { |
| 14 | +namespace testing { |
| 15 | + |
| 16 | +using EntityPassTargetTest = EntityPlayground; |
| 17 | +INSTANTIATE_PLAYGROUND_SUITE(EntityPassTargetTest); |
| 18 | + |
| 19 | +TEST_P(EntityPassTargetTest, SwapWithMSAATexture) { |
| 20 | + if (GetContentContext() |
| 21 | + ->GetDeviceCapabilities() |
| 22 | + .SupportsImplicitResolvingMSAA()) { |
| 23 | + GTEST_SKIP() << "Implicit MSAA is used on this device."; |
| 24 | + } |
| 25 | + auto content_context = GetContentContext(); |
| 26 | + auto buffer = content_context->GetContext()->CreateCommandBuffer(); |
| 27 | + auto render_target = RenderTarget::CreateOffscreenMSAA( |
| 28 | + *content_context->GetContext(), |
| 29 | + *GetContentContext()->GetRenderTargetCache(), {100, 100}); |
| 30 | + |
| 31 | + auto entity_pass_target = EntityPassTarget(render_target, false, false); |
| 32 | + |
| 33 | + auto color0 = entity_pass_target.GetRenderTarget() |
| 34 | + .GetColorAttachments() |
| 35 | + .find(0u) |
| 36 | + ->second; |
| 37 | + auto msaa_tex = color0.texture; |
| 38 | + auto resolve_tex = color0.resolve_texture; |
| 39 | + |
| 40 | + entity_pass_target.Flip( |
| 41 | + *content_context->GetContext()->GetResourceAllocator()); |
| 42 | + |
| 43 | + color0 = entity_pass_target.GetRenderTarget() |
| 44 | + .GetColorAttachments() |
| 45 | + .find(0u) |
| 46 | + ->second; |
| 47 | + |
| 48 | + ASSERT_EQ(msaa_tex, color0.texture); |
| 49 | + ASSERT_NE(resolve_tex, color0.resolve_texture); |
| 50 | +} |
| 51 | + |
| 52 | +TEST_P(EntityPassTargetTest, SwapWithMSAAImplicitResolve) { |
| 53 | + auto content_context = GetContentContext(); |
| 54 | + auto buffer = content_context->GetContext()->CreateCommandBuffer(); |
| 55 | + auto context = content_context->GetContext(); |
| 56 | + auto& allocator = *context->GetResourceAllocator(); |
| 57 | + |
| 58 | + // Emulate implicit MSAA resolve by making color resolve and msaa texture the |
| 59 | + // same. |
| 60 | + RenderTarget render_target; |
| 61 | + { |
| 62 | + PixelFormat pixel_format = |
| 63 | + context->GetCapabilities()->GetDefaultColorFormat(); |
| 64 | + |
| 65 | + // Create MSAA color texture. |
| 66 | + |
| 67 | + TextureDescriptor color0_tex_desc; |
| 68 | + color0_tex_desc.storage_mode = StorageMode::kDevicePrivate; |
| 69 | + color0_tex_desc.type = TextureType::kTexture2DMultisample; |
| 70 | + color0_tex_desc.sample_count = SampleCount::kCount4; |
| 71 | + color0_tex_desc.format = pixel_format; |
| 72 | + color0_tex_desc.size = ISize{100, 100}; |
| 73 | + color0_tex_desc.usage = static_cast<uint64_t>(TextureUsage::kRenderTarget); |
| 74 | + |
| 75 | + auto color0_msaa_tex = allocator.CreateTexture(color0_tex_desc); |
| 76 | + |
| 77 | + // Color attachment. |
| 78 | + |
| 79 | + ColorAttachment color0; |
| 80 | + color0.load_action = LoadAction::kDontCare; |
| 81 | + color0.store_action = StoreAction::kStoreAndMultisampleResolve; |
| 82 | + color0.texture = color0_msaa_tex; |
| 83 | + color0.resolve_texture = color0_msaa_tex; |
| 84 | + |
| 85 | + render_target.SetColorAttachment(color0, 0u); |
| 86 | + render_target.SetStencilAttachment(std::nullopt); |
| 87 | + } |
| 88 | + |
| 89 | + auto entity_pass_target = EntityPassTarget(render_target, false, true); |
| 90 | + |
| 91 | + auto color0 = entity_pass_target.GetRenderTarget() |
| 92 | + .GetColorAttachments() |
| 93 | + .find(0u) |
| 94 | + ->second; |
| 95 | + auto msaa_tex = color0.texture; |
| 96 | + auto resolve_tex = color0.resolve_texture; |
| 97 | + |
| 98 | + ASSERT_EQ(msaa_tex, resolve_tex); |
| 99 | + |
| 100 | + entity_pass_target.Flip( |
| 101 | + *content_context->GetContext()->GetResourceAllocator()); |
| 102 | + |
| 103 | + color0 = entity_pass_target.GetRenderTarget() |
| 104 | + .GetColorAttachments() |
| 105 | + .find(0u) |
| 106 | + ->second; |
| 107 | + |
| 108 | + ASSERT_NE(msaa_tex, color0.texture); |
| 109 | + ASSERT_NE(resolve_tex, color0.resolve_texture); |
| 110 | + ASSERT_EQ(color0.texture, color0.resolve_texture); |
| 111 | +} |
| 112 | + |
| 113 | +} // namespace testing |
| 114 | +} // namespace impeller |
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