This repository was archived by the owner on Feb 25, 2025. It is now read-only.
File tree Expand file tree Collapse file tree 4 files changed +31
-2
lines changed Expand file tree Collapse file tree 4 files changed +31
-2
lines changed Original file line number Diff line number Diff line change @@ -64,7 +64,7 @@ const APIInfo *g_initAPI = nullptr;
6464constexpr const char *g_deqpEGLConfigNameString = " --deqp-gl-config-name=" ;
6565
6666// Default the config to RGBA8
67- const char *g_eglConfigName = " rgba8888 " ;
67+ const char *g_eglConfigName = " rgba8888d24s8 " ;
6868
6969// Returns the default API for a platform.
7070const char *GetDefaultAPIName ()
Original file line number Diff line number Diff line change 6060//
6161////////////////////////////////////////////////////////////////////////////////
6262
63+ // Flaky since we enabled depth/stencil backbuffer in all tests.
64+ 2429 WIN NVIDIA : dEQP-EGL.functional.query_context.query_context.rgba8888_window = FAIL
65+
6366// TODO(jmadill): Triage these into permananent and temporary failures.
64671340 WIN : dEQP-EGL.functional.query_config.get_configs.get_configs_bounds = FAIL
65681340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.buffer_size = FAIL
Original file line number Diff line number Diff line change 7070//
7171////////////////////////////////////////////////////////////////////////////////
7272
73+ // Failures related to the depth_range on Windows / NVIDIA and ATI.
74+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.reverse = FAIL
75+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.half_to_zero = FAIL
76+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.one_to_half = FAIL
77+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.0_8_to_third = FAIL
78+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.reverse = FAIL
79+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.half_to_zero = FAIL
80+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.one_to_half = FAIL
81+ 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.0_8_to_third = FAIL
82+
7383// Only fails in D3D11 32-bit.
74841418 D3D11 : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL
7585
3483582161 VULKAN : dEQP-GLES2.functional.draw.random.* = SKIP
3493592161 VULKAN : dEQP-GLES2.functional.default_vertex_attrib.* = SKIP
3503602161 VULKAN : dEQP-GLES2.functional.lifetime.* = SKIP
351- 2161 VULKAN : dEQP-GLES2.functional.debug_marker.* = SKIP
361+ 2161 VULKAN : dEQP-GLES2.functional.debug_marker.* = SKIP
362+
363+ // Scissored depth/stencil clear isn't implemented yet.
364+ 2427 VULKAN : dEQP-GLES2.functional.fragment_ops.scissor.clear_depth = SKIP
365+ 2427 VULKAN : dEQP-GLES2.functional.fragment_ops.scissor.clear_stencil = SKIP
Original file line number Diff line number Diff line change 4949//
5050////////////////////////////////////////////////////////////////////////////////
5151
52+ // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA.
53+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
54+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
55+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL
56+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_all = SKIP
57+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil = SKIP
58+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_depth_stencil = SKIP
59+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.draw_framebuffer_all = SKIP
60+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.read_framebuffer_all = SKIP
61+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP
62+ 2428 D3D11 NVIDIA : dEQP-GLES3.functional.polygon_offset.default_render_with_units = SKIP
63+
5264// TODO(jmadill): Find why this fails when run in a certain sequence, but not singly.
53651098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL
5466
You can’t perform that action at this time.
0 commit comments