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"flutter build ios" fails on ARM macOS, ibtoold crashes compiling xcassets/storyboards #65133
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Sounds like you have the new hardware (which has xcode 12 bundled), you tried to run flutter run with a physical iOS 13.6.1 device plugged in and it's failing with |
Yes running from Xcode works, but on my other mac I can run it just using If you look at the log
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adding this to the 1.22 milestone as we'll need it in that release when it is done. |
@a-siva can you try |
That's correct, we currently assume emulator = x86 and specifically map the ABIs to that. I know we need to make some plumbing changes, but without a machine to test or anything in CI its unlikely we can make the correct changes |
@a-siva any chance we can ship around the device a bit since we're all in the same town? Might be easier to get us moving on these issues. |
I will try that today and report back.
That is definitely a possibility, there was some discussion around this and @zanderso seemed to indicate that he is looking at getting a machine setup in the lab that folks could access remotely. |
I finally was able to get the machine. What is the expected configuration for the test bed using that machine? e.g. mac/ios mac/android or just mac. |
Test bed configuration is complete. |
Hmm, no, same error when I run |
So the need to clean and re-build is probably not a tool issue? |
When the crash is reproducing, it fails from The next steps are to figure out how to work around a |
A |
It seems to work when I prepend |
Reopening based on @alexmarkley testing at #68050 (comment) |
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of |
Flutter Gallery app does not build/run on the new macOS hardware for deploying to an iOS 13.6.1 device
doctor -v
logs
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