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knowledge accumulates from killin a certain guy
filling knowledge bar unlocks a new corruptor-kill power
-make health cube and knowledge guy more rare
-corrupteds do more damage the higher round you're in
add other powiz at higher levles
-need a little more time in higher rounds, enemy count is good
-
-friend
-slash from player
-evil bits
-killer text
*casino
roulette
set timer
light up enemies at random one by one
when timer ends, kill highlighted enemy
press casino button to start
press again to increase bet (power)
highlight more enemies with higher bet
after 3s, roll dice
cycle through
some numbers win, some lose
if win, kill number *
shrapnel
*tighten player control
*need visual for corruption about to happen
change friend hitcolor
*-invisible corrupted enemies? wtf
?-chohan percent prob
*-reduce corruptingTime with higher rounds
*-push down #enemies curve with higher rounds, gets too hard to killi them all
-purple super evil corrupteds, chase you, maybe get big?
-big is another type (giant)
-add sprite for yellow cirlce guys, too hard to see
-add a few 菓子 to beginning of each round
-slightly increase smaller keybumpb
still need to sort scores
add fog labs logo
-sword should change rotate when its not out
-pj wants more distinct color
-kev
hitting the wall too much
slow the top speed
*-spend energy to drop smokes
*-spend energy to drop bombs
*-dont recover energy from enemies killed with killing circle
wasnt
-fix play again
-need to track all sprites in some global way, too much getting disconnected from dead character when mode changes
trask all when they first show up... clear periodically?
cant expect them to have the time to fade, AND catch all edge cases of mode changes
*or who cares ^
-instead of sprite attached to character, make it its own thing -> character gone, sprite keeps getting handled
-double check bens friend health bug
-add maximum sword length
-exponential power usage for sword -> bigger, more damage, but more expensive
-possibly add hitman or green giant bad guys?
-enemie start to have swords
after x level all enemies have swords
e swords get longer with roundcount
enemies with smokes/bombs?
maybe at least one other thing that enemies get
whirling dervish saw?
player sword gets longer with level, reasonable maximum
by p level 32(?) sword takes enough power to drain bar qucikly
add green giant enemies
add 'grunt' kill sounds
add hitman enemies
big hitt, gold chain BLEENG
another corrupted type after round 30(?)
spawns with a $x contract on player's life
if has fromEnemy contract
pursues player
hurts player
at speed determined by remaining money
money spends down each second or whatever
if has fromPlayer contract
pursues random enemy
hurts all enemies
at speed determined by remaining money
money spends down each second or whatever
if no contract
wanders
if player touches (eat) and has money, start fromPlayer contract
if enemy touches and has money, start fromPlayer contract
eats shoots and leaves
shoots your (contract target) bich ass
sends bullets to target's position?
black/gray lookin enemy
toon shade?
enemies generate ~1$ a second or something
player gets x$ per level up/ y$ per boss kill and can earn money in casino!
new stuff
-=-=-=-=
corruption sounds
one for each type
killed and attack sounds for each type
materials
get some real materials ya fool
*-mkae purple eat sound
*-every 5 rounds, spotlight2 gets changed to diff color
-toon shade explosions
FIX DIS
-=-=-=-===
*-by round 31, there are 0 knowloctas
eventually only sticks
try shallow scale > round 20
-pattern move doesnt work properly for sticks
*-sword stays out if you hold sword down, even after energy depleted
-add 'merchant' enemy, buy stuff with money
screen clear
health
knowl
player gets faster for a minute
*-caught with no energy against 2 godcorrupted
just have to wait out the timer
this sucks
presword problem
you dont know to guide to bombs
if you do, you might get stuck doing it an infinite # of times before purps show up
only make you do it once
give purps to get you to sword?
-slowly regen 1 e/s during post-sword 'avoid the bombs scenario'
-healcube sparklies dont get cleared from cleangame
mo money mo problems
more player money faster corrupted pursuits?
speedpower too fast
yellow not red
merchant
*met cost ADDs money
they complainin about these items
*cheaper items only at lower rounds
dragcoefficient is how much to slow down by
lightness is scale on a movement amount (higher means lighter, more than 1 *adds* to movement amount)
keyheat scales up acc change
hit the wall, get dmg bonus
full speed, get a dmg bons
*show next enemies coming in from background
*player too sluggish
*last enemy (or sometimes few enemies) getting wiped for some reason
only sometimes ??
*make corrupteds always chase yhou on round 20+
*increase player bbox?
*check bonus damage amount
*make topspeed bubble pulsate or glow
*on dmg, deform enemies
*halve timers because of plane enemies
*psword is fucking broken
*increase sword bbxo by player amount
*fix bottom right of glow png
*randombombing is broken when enemies are behind
*too many purples at high rounds?
*smokes not cleaned after player death
controllers have different scales of inputs
may need calibration routine to go with button mapping !! !
*save controller map to cookie!
*lower godcorrupt dmg at earlier rounds? for sword
*longer smoke/bomb regen time, too much spam with 3+
*lower threshold for top speed bonus dmg to be easier
*still too many knowls?!
level too easy to get, easy to get to 20k
*speed item drops your top speed v low when it wears off, below where youstarted
*no 'please calibrate message' when swithc to stick calibrate
*need to clean up killing circle frmo demo
*visual confirmation of topspeed damage
*greencorrupt health regen is too much? very hard to kill with kc now
test!
*add 'max num simultaneous enemies' for each round so you cant sit there to beef up
*'only corrupteds in front of entryplane' doenst always work, seems to stop after killing one corrupted also
2 corrupts, % == 1
kill 1 % == 2
green dmg too much
sfx
eating - mdoel after 'pacman galump'
pitch variations
sword slash noise
killing circle disintegrate noises
sound for bombs/smokes going off
enemy dmg noise
either goes away or maybe quiet smacks
deadsprites get stuck when enemies die from casino
seems to be only top speed splats + corrupt splats that get stuck when enemies die *during* casino but not from it
uhh still a prob
xboss at 40 that kills all other enemies
gets more powerful with each kill
small array of powers
gets big for a sec to hit you
follows at a short distance
shoots stuff at you?
every timeout, chooses enemy to suck toward boss
eats on contact
check sani
xcheck boss health amounts, lvl 10 player can instantly kill
xboss death sound!
xstupid box wont follow!
demos between /5 rounds
have to deal with preserving player state with demo being cleaned
bounce off the edge when touch
reflect you back (negative) with 90% of x+y acc that you touched with
if x or y amount is > threshold
allow sword when no energy
but small
much lower damage + score
greyed out or opacitys
enemies can go too close to edge and get hyper bounced
xcool key heat of relevant key as part of bounceBack