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Cold breath effect is misplaced when using vehicle turrets/cameras #404

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NikkoJT opened this issue Aug 3, 2023 · 1 comment
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@NikkoJT
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NikkoJT commented Aug 3, 2023

When using vehicles with remote optics, the cold breath effect appears at the position of the optic, not at the player's head position. This is noticeable on e.g. tanks; the commander's breath will appear at the commander's optic, for example.

I'm not sure how to detect this in a reasonable way, at the moment. It works fine for non-optic seats.

One option is to just not do the breath when in any vehicle. Say the AC is working well or something.

@NikkoJT NikkoJT added T:Bug S0:Needs Investigation Bug that requires investigation to determine cause labels Aug 3, 2023
@NikkoJT NikkoJT added S3:PR Open and removed S0:Needs Investigation Bug that requires investigation to determine cause labels Dec 23, 2023
@NikkoJT NikkoJT added this to the 3.6.0 milestone Apr 26, 2024
@SamLex
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SamLex commented Nov 25, 2024

Testing on dev (06ff60f) - PASS

  • In non-dedicated MP with a mission created directly from the template:
    • Cold breath doesn't appear in vehicles, as expected
    • Cold breath applies to units that are spawned, as expected
    • Cold breath can be disabled by setting f_var_coldBreathLoop to false globally, as expected (quirk - if you then set it to true, cold breath then only applies to newly spawned units. But this seems acceptable/unlikely to come up)

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