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Modifying existing loadouts with WS+RF #421
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As previously stated, the basic helmets are a bit... basic, the FIA thing I agree. Crawling through what we use now, a few thoughts:
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In addition to FIA aesthetic changes, are we opposed to giving Syndikat green vests (WS version of their current black vest) and boonies/bandannas/baseball caps (or would that make them too much like FIA). I figure 3IFB is our real beret faction. I'm in favor of making Syndikat our Velko users as well if only because we have a lot of AK factions. |
Also, Gendarmerie marksman currently uses a SPAR. Would Hades be a better fit? |
I'm feeling like the Hades, while very fun mechanically, only really makes sense for an underfunded guerrilla force. It's a civilian hunting/sport rifle, and with the number of semi-auto DM rifles in the game I think that the Hades only really makes sense for FIA, NPR, and maybe Gendarmerie |
Testing on dev (06ff60f) - PASS
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Updated planned changes
Impending changes:
All Factions
3IFB
AAF
CTRG
FIA
LDF
NATO
NPR
Syndikat
Original Post:
I'm not going to advocate for adding any factions to assignGear until someone does the ever-elusive refactor (PMC and UN templates when?), but we could change some stuff using the new gear from the CDLCs.
FIA:
CSAT:
SA-77 7.62 mg with 100 round belts probably belongs in some of the factions, maybe FIA MMG
Not directly tied to WS+RF but I'd like to give medics specific backpacks. Medical branch gave them _bagLarge but for some factions that means the carryall which looks kind of goofy. I'd like to make medics visually distinct and use the tactical backpack.
Also, FIA and AAF RATs should use RPG-42s. These are more interesting from a gameplay perspective vs the kill anything anywhere anytime MAAWS. MAT stays the same
Thoughts? Also post other things I've missed.
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