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A Hit Points advancement type would keep track of hit point choices for each level of a class. This advancement can only be added to "class" items and each class can only have a single advancement of this type.
This advancement would be a major step towards #406 and would replicated the functionality of !144.
Level Up Interface
When a player levels up they should be presented with the option to either roll a hit dice or take the average value.
Configuration
No configuration is required for this type. The hit dice can be taken directly from the existing class data.
Value
The value object would contain keys for each level that the player has gained in this class. The values would either be the value rolled on the die (Constitution modifier would not be included), "avg" indicating that the average value was taken, or "max" indicating that the maximum die value was used. This "max" value should be reserved for the first level of the original class.
{1: "max",2: 3,3: 5,4: 2}
Future Directions
Potential configuration options could be provided to give an additional bonus to HP for each level of the class.
The text was updated successfully, but these errors were encountered:
A Hit Points advancement type would keep track of hit point choices for each level of a class. This advancement can only be added to
"class"
items and each class can only have a single advancement of this type.This advancement would be a major step towards #406 and would replicated the functionality of !144.
Level Up Interface
When a player levels up they should be presented with the option to either roll a hit dice or take the average value.
Configuration
No configuration is required for this type. The hit dice can be taken directly from the existing class data.
Value
The value object would contain keys for each level that the player has gained in this class. The values would either be the value rolled on the die (Constitution modifier would not be included),
"avg"
indicating that the average value was taken, or"max"
indicating that the maximum die value was used. This"max"
value should be reserved for the first level of the original class.Future Directions
Potential configuration options could be provided to give an additional bonus to HP for each level of the class.
The text was updated successfully, but these errors were encountered: