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ft_scene.cpp
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#include <fountain/fountaindef.h>
#include <fountain/ft_scene.h>
using ftScene::Scene;
using ftScene::SceneSelector;
namespace fountain {
SceneSelector sceneSelector(&fountain::mainClock);
}
bool ftScene::init()
{
fountain::sceneSelector.mainClock.init();
return true;
}
void ftScene::close()
{
}
//class ftScene::Scene
Scene::Scene()
{
}
Scene::~Scene()
{
}
void Scene::baseInit()
{
mainCamera.setViewport(fountain::getWinRect());
mainClock = ftTime::Clock(&fountain::sceneSelector.mainClock);
mainClock.init();
}
void Scene::init()
{
}
void Scene::baseUpdate()
{
mainClock.tick();
}
void Scene::update()
{
}
void Scene::draw()
{
}
void Scene::destroy()
{
}
void Scene::pause()
{
mainClock.pause();
isPause = true;
}
void Scene::resume()
{
mainClock.resume();
isPause = false;
}
//class ftScene::SceneSelector
SceneSelector::SceneSelector(ftTime::Clock *masterClock)
{
curScene = NULL;
oldScene = NULL;
destroyOldScene = false;
mainClock = ftTime::Clock(masterClock);
}
void SceneSelector::update()
{
mainClock.tick();
if (curScene != NULL) {
curScene->baseUpdate();
curScene->update();
}
else {
//TODO:add debug info output
}
}
void SceneSelector::draw()
{
if (curScene != NULL) curScene->draw();
else {
//TODO:add debug info output
}
}
Scene* SceneSelector::getCurScene()
{
return curScene;
}
void SceneSelector::doAll()
{
update();
if (destroyOldScene && oldScene != NULL) {
curScene = nextScene;
oldScene->destroy();
delete oldScene;
oldScene = NULL;
destroyOldScene = false;
}
draw();
}
void SceneSelector::gotoScene(Scene *nextScene, int animeSceneIndex, bool destroyCurScene)
{
if (curScene != NULL && destroyCurScene) {
oldScene = curScene;
destroyOldScene = true;
}
this->nextScene = nextScene;
//TODO: to init or not
if (nextScene != NULL) {
nextScene->baseInit();
nextScene->init();
nextScene->update();
}
if (curScene == NULL) {
curScene = nextScene;
}
}