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Implement win / lose screens #47

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ghost opened this issue Nov 2, 2014 · 7 comments
Open

Implement win / lose screens #47

ghost opened this issue Nov 2, 2014 · 7 comments

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@ghost
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ghost commented Nov 2, 2014

After each match you should be informed of the outcome with a big overlay info.

See the style guide for reference.
Font-colors are the bright primary colors,
Background colors are primary at 50% opactiy, lower backgrounds are dark primary.

lose1
lose2
win1
win2

transparent pngs:

bright1
bright1small
bright2
bright2small

@poVoq
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poVoq commented Nov 4, 2014

I would prefer "your team wins" or "enemy team wins".

@ghost
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ghost commented Nov 4, 2014

Good point, it can really be mistaken for talking just about "you".
Trying to keep things short and consistent I think replacing "you" with "we" should do the trick as well.

@poVoq
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poVoq commented Nov 4, 2014

Longer is not necessarily bad as it leaves space for adding translations later on that might or might not require more letters.

@ghost
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ghost commented Nov 4, 2014

@poVoq: Well, it's a raster image right now so it won't be possible unless this is done programmatically so it uses vectors and the text is editable.

Personally I'd go for "Victory" and "Defeat" for English and suggest various alternatives to translators in case these words don't sound quite right (similar to how we do it on lichess.org with translation contexts).

@ghost
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ghost commented Nov 4, 2014

If Torque3D can handle SVGs I can provide those as well of course.
"Victory" and "Defeat" are even more compact. I like that.

@LeoVerto
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Maybe have a "Draw" screen ready for future usage as well?

@ghost
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ghost commented Nov 15, 2014

Actually @LeoVerto, draws already exist in Team Elimination (when all players get killed), so those are needed too.

I suggest a big "DRAW" with two lines on the side, that look like equals signs (=). Of course I'm no artist, @mray can definitely come up with something better.

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