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Implement win / lose screens #47
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I would prefer "your team wins" or "enemy team wins". |
Good point, it can really be mistaken for talking just about "you". |
Longer is not necessarily bad as it leaves space for adding translations later on that might or might not require more letters. |
@poVoq: Well, it's a raster image right now so it won't be possible unless this is done programmatically so it uses vectors and the text is editable. Personally I'd go for "Victory" and "Defeat" for English and suggest various alternatives to translators in case these words don't sound quite right (similar to how we do it on lichess.org with translation contexts). |
If Torque3D can handle SVGs I can provide those as well of course. |
Maybe have a "Draw" screen ready for future usage as well? |
After each match you should be informed of the outcome with a big overlay info.
See the style guide for reference.
Font-colors are the bright primary colors,
Background colors are primary at 50% opactiy, lower backgrounds are dark primary.
transparent pngs:
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