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Currently per-view textures are bound per-object so memory/performance can be slightly optimized by changing how they are bound, although requires some structural changes in pipeline builder / renderer
The text was updated successfully, but these errors were encountered:
Currently per-view textures are bound per-object so memory/performance can be slightly optimized by changing how they are bound, although requires some structural changes in pipeline builder / renderer
The text was updated successfully, but these errors were encountered: