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In contrast to the current system that translates shards (after compose) into WGSL source code. We can use the new shards lang (shs) ast directly to build shader sources or even directly generate naga modules.
Directly embed WGSL as shader source
WGSL code could be embedded directly into shader block and then injected into the generated shader.
The text was updated successfully, but these errors were encountered:
Various options exist
Directly using source AST
In contrast to the current system that translates shards (after compose) into WGSL source code. We can use the new shards lang (shs) ast directly to build shader sources or even directly generate naga modules.
Directly embed WGSL as shader source
WGSL code could be embedded directly into shader block and then injected into the generated shader.
The text was updated successfully, but these errors were encountered: