We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hi
This is a new error message :
WebSocketException: Unable to connect to the remote server System.Net.WebSockets.WebSocketHandle.ParseAndValidateConnectResponseAsync (System.IO.Stream stream, System.Net.WebSockets.ClientWebSocketOptions options, System.String expectedSecWebSocketAccept, System.Threading.CancellationToken cancellationToken) (at <fbf3bef999a04908bac2dd07829c8508>:0) System.Net.WebSockets.WebSocketHandle.ConnectAsyncCore (System.Uri uri, System.Threading.CancellationToken cancellationToken, System.Net.WebSockets.ClientWebSocketOptions options) (at <fbf3bef999a04908bac2dd07829c8508>:0) System.Net.WebSockets.ClientWebSocket.ConnectAsyncCore (System.Uri uri, System.Threading.CancellationToken cancellationToken) (at <fbf3bef999a04908bac2dd07829c8508>:0) TikTokLiveSharp.Client.Socket.TikTokWebSocket.Connect (System.String url) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/Socket/TikTokWebSocket.cs:94) TikTokLiveSharp.Client.TikTokBaseClient.CreateWebSocket (TikTokLiveSharp.Client.Socket.TikTokWebSocketConnectionData connectionData) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/TikTokBaseClient.cs:514) UnityEngine.Debug:LogException(Exception, Object) TikTokLiveSharp.Debugging.Debug:LogException(Exception, Object) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Debugging/Debug.cs:84) TikTokLiveSharp.Client.<CreateWebSocket>d__48:MoveNext() (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/TikTokBaseClient.cs:523) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception) TikTokLiveSharp.Client.Socket.<Connect>d__10:MoveNext() (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/Socket/TikTokWebSocket.cs:94) UnityEngine.UnitySynchronizationContext:ExecuteTasks()
The text was updated successfully, but these errors were encountered:
up
Sorry, something went wrong.
No branches or pull requests
Hi
This is a new error message :
The text was updated successfully, but these errors were encountered: