-
-
Notifications
You must be signed in to change notification settings - Fork 7
/
bh2e.js
153 lines (128 loc) · 6.32 KB
/
bh2e.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
import {BH2eActor} from './module/documents/bh2e_actor.js';
import {BH2eItem} from './module/documents/bh2e_item.js';
import {BH2e} from './module/config.js';
import {BH2eState} from './module/bh2e_state.js';
import BH2eItemSheet from './module/sheets/BH2eItemSheet.js';
import BH2eCharacterSheet from './module/sheets/BH2eCharacterSheet.js';
import BH2eCombat from './module/bh2e_combat.js';
import BH2eCreatureSheet from './module/sheets/BH2eCreatureSheet.js';
import {logDamageRoll} from './module/chat_messages.js';
import {toggleAttributeTestDisplay} from './module/shared.js';
import BH2eScene from './module/bh2e_scene.js';
async function preloadHandlebarsTemplates() {
const paths = ["systems/bh2e/templates/partials/ability-details.hbs",
"systems/bh2e/templates/partials/ability-entry.hbs",
"systems/bh2e/templates/partials/armour-details.hbs",
"systems/bh2e/templates/partials/armour-entry.hbs",
"systems/bh2e/templates/partials/attribute-details.hbs",
"systems/bh2e/templates/partials/attribute-list.hbs",
"systems/bh2e/templates/partials/background-tab.hbs",
"systems/bh2e/templates/partials/basics-tab.hbs",
"systems/bh2e/templates/partials/creature-ability-entry.hbs",
"systems/bh2e/templates/partials/creature-attack-entry.hbs",
"systems/bh2e/templates/partials/equipment-entry.hbs",
"systems/bh2e/templates/partials/prayer-entry.hbs",
"systems/bh2e/templates/partials/prayers-tab.hbs",
"systems/bh2e/templates/partials/spell-entry.hbs",
"systems/bh2e/templates/partials/spells-tab.hbs",
"systems/bh2e/templates/partials/toggle-collapse-widget.hbs",
"systems/bh2e/templates/partials/weapon-details.hbs",
"systems/bh2e/templates/partials/weapon-entry.hbs",
"systems/bh2e/templates/messages/attack-roll.hbs",
"systems/bh2e/templates/messages/attribute-test.hbs",
"systems/bh2e/templates/messages/cast-magic.hbs",
"systems/bh2e/templates/messages/damage.hbs",
"systems/bh2e/templates/messages/damage-roll.hbs",
"systems/bh2e/templates/messages/roll.hbs"];
return(loadTemplates(paths))
}
async function runMigrations() {
console.log("Running migrations...");
updateCreatureHitPoints(game.actors);
updateCharacterCoins(game.actors);
}
async function updateCharacterCoins(actors) {
actors.forEach((actor) => {
if(actor.type === "character") {
let coins = actor.system.coins;
let update = false;
console.log(`Checking if '${actor.name}' needs a coins update.`);
if(!coins || !Number.isNumeric(coins)) {
coins = (coins ? parseInt(coins) : 0);
update = true;
}
if(update) {
console.log(`Updating coins for '${actor.name}'.`);
actor.update({system: {coins: coins}});
}
}
});
}
async function updateCreatureHitPoints(actors) {
actors.forEach((actor) => {
if(actor.type === "creature") {
let hitPoints = actor.system.hitPoints;
console.log(`Checking if '${actor.name}' needs an update.`);
if(!hitPoints) {
hitPoints = 5;
}
if(Number.isNumeric(hitPoints)) {
console.log(`Updating hit points for '${actor.name}'.`);
actor.update({system: {hitPoints: {max: hitPoints, value: hitPoints}}});
}
}
});
}
Hooks.once("init", function() {
let state = new BH2eState();
console.log("Initializing the Black Hack 2e System.");
game.bh2e = {BH2eActor, BH2eItem};
CONFIG.BH2E = {configuration: BH2e, state: state};
CONFIG.Actor.documentClass = BH2eActor;
CONFIG.Combat.documentClass = BH2eCombat;
CONFIG.Item.documentClass = BH2eItem;
CONFIG.Scene.documentClass = BH2eScene;
game.settings.register("bh2e", "randomizeCreatureHP", {config: true,
default: false,
hint: game.i18n.localize("bh2e.settings.options.randomizeHP.blurb"),
name: game.i18n.localize("bh2e.settings.options.randomizeHP.title"),
scope: "world",
type: Boolean});
window.bh2e = {configuration: BH2e, state: state};
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("bh2e", BH2eItemSheet, {makeDefault: true});
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("bh2e", BH2eCharacterSheet, {makeDefault: true, types: ["character"]});
Actors.registerSheet("bh2e", BH2eCreatureSheet, {makeDefault: true, types: ["creature"]});
// Load templates.
preloadHandlebarsTemplates();
Handlebars.registerHelper("attackKind", function(key) {
return(game.i18n.localize(`bh2e.weapons.kinds.${key}`));
});
Handlebars.registerHelper("longAttributeName", function(key) {
return(game.i18n.localize(`bh2e.fields.labels.attributes.${key}.long`));
});
Handlebars.registerHelper("rangeName", function(name) {
return(game.i18n.localize(`bh2e.ranges.${name}`));
});
Handlebars.registerHelper("shortAttributeName", function(key) {
return(game.i18n.localize(`bh2e.fields.labels.attributes.${key}.short`));
});
// Add hook functions.
Hooks.on("renderChatMessage", (message, speaker) => {
setTimeout(() => {
let element = document.querySelector(`[data-message-id="${message.id}"]`);
let node = element.querySelector(".bh2e-roll-title");
if(node) {
node.addEventListener("click", toggleAttributeTestDisplay);
}
node = element.querySelector(".bh2e-damage-button");
if(node) {
node.addEventListener("click", logDamageRoll);
}
}, 250);
});
});
Hooks.once("ready", function() {
setTimeout(runMigrations, 500);
});