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Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify.
I propose something like this (name is a suggestion only)
REMAPTABLE font1 'A' = #$00 'B' = #$01 ... ' ' = #$99 '\'' = #$9A ENDREMAP ; ... .db font1!'This is some string', $20, font1!'to be remapped.' .db font1!'The raw $20 would not be changed.'
Could throw an error or warning if a character that is not in the table is used.
The text was updated successfully, but these errors were encountered:
See also: Issue #5
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welp, i'm a dummy.
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Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify.
I propose something like this (name is a suggestion only)
Could throw an error or warning if a character that is not in the table is used.
The text was updated successfully, but these errors were encountered: