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Character mapping / table support #28

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Xkeeper0 opened this issue Oct 22, 2019 · 2 comments
Open

Character mapping / table support #28

Xkeeper0 opened this issue Oct 22, 2019 · 2 comments

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@Xkeeper0
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Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify.

I propose something like this (name is a suggestion only)

REMAPTABLE font1
  'A' = #$00 
  'B' = #$01
  ...
  ' ' = #$99
  '\'' = #$9A
ENDREMAP

; ...

.db font1!'This is some string', $20, font1!'to be remapped.'
.db font1!'The raw $20 would not be changed.'

Could throw an error or warning if a character that is not in the table is used.

@freem
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freem commented Oct 23, 2019

See also: Issue #5

@Xkeeper0
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welp, i'm a dummy.

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