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Using the macros to play Moods doesn't work #37

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mikejtarg opened this issue May 23, 2022 · 5 comments
Closed

Using the macros to play Moods doesn't work #37

mikejtarg opened this issue May 23, 2022 · 5 comments
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bug Something isn't working

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@mikejtarg
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Using the macro function to play moods for example

game.syrinscape.playElement(68039);

doesn't work. I get the 403 error in the console see attached image
Screenshot_1

Please advise

@mikejtarg mikejtarg added the bug Something isn't working label May 23, 2022
@mikejtarg
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Also, the following macro does function as expected even though the macro stops all other sounds in the Audio playlist tab
image

@TR7Mike
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TR7Mike commented Jun 8, 2022

I'm pretty sure it should be playMood and not playElement. There is a bug open for it, but it looks like the playMood function was removed according to one of the commits: 1c02d9d

@frondeus
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First of all sorry for late response.
It seems that this and #36 are the one and the same.

Indeed currently the feature of playing moods via macro has been removed.
Unfortunately, now I cannot invest my personal time in this project, and honestly, I'm thinking about finding a new maintainer.

@frondeus frondeus moved this to In Progress in Syrin Control Aug 8, 2022
@frondeus
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Well, good news, things changed, and I just released the first pre-release version that allows you to play moods from a macro!

https://github.com/frondeus/fvtt-syrin-control/releases/tag/0.4.0-alpha-1

@frondeus
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I am going to close it in favor of #36

@frondeus frondeus closed this as not planned Won't fix, can't repro, duplicate, stale Aug 11, 2022
Repository owner moved this from In Progress to Done in Syrin Control Aug 11, 2022
@frondeus frondeus removed this from Syrin Control Jan 20, 2023
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3 participants