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How To Use
Each FoundryVTT scene can (but doesn't have to) have linked Syrinscape Mood. Whenever GM activates the scene, the mood will be switched! For example, you might have a dungeon or a tavern, and whenever players go there bam! A nice mood to increase immersion.
Please keep in mind, that Syrinscape is a global experience - All players will hear exactly the same sound. That means you cannot switch only one player to a new epic Scene while the rest stays in the tavern. All players are going to hear epic music.
Use dropdown menus to set the mood for a scene.
Here you have a list of currently available sounds like a swing of a sword or gunshot. You can either play it (and keep the window opened as a DJ console), or you can generate a handy macro and save your favorite one-shots for later.
All macros are available in the standard macro folder.
You can use macros for one-shots even those not present for the current playing soundset.
First of all, in the Playlists tab, you have a new section "Syrinscape Online". Here you can see currently playing mood, mood available for a given scene, and moods added to the playlist.
When you select a mood from the dropdown list, you can see three buttons:
- Play/Stop button
- Add to playlist
- Open Elements window
Below control buttons you can see the playlist. Here you can keep frequently used moods that are not significant enough to make them as a separate Foundry Scene.
You can either Play/Stop the entry, see elements linked to the mood, or remove the entry from the list.