-
Notifications
You must be signed in to change notification settings - Fork 73
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature request: protongbd #378
Comments
Good idea, let's see how complicated it is to implemented it to work ootb for the user without any configuration |
Hm, two issues on that one:
Doesn't make much sense then to add support for it as
I like the idea though to have gdb support, so I might(!) add gdb support directly instead -nothing promised. :) Meanwhile you might want to play with the already implemented x64dbg instead (I hope it still works, haven't touched it for a while, but there were also no bug-reports) Leaving this open until I decided if I'll add native gdb support (or until it is added :D) |
Heh, just have seen that Still nothing promised, but I think it is pretty simple to implement |
Not sure yet how to best open a terminal on game launch (is there are mime-type for bash scripts, so Edit: by default |
🙄 |
yeah, might be difficult to implement. My knowledge is really limited but couldn't you do something like |
You have a good timing. I already implemented the core part (offline). The only thing left is the terminal :) For autodetecting available terminals a rough The final launch command of Where The game launch process is started similar like in The feature might be ready for a wip commit within the next days, but not sure yet. |
That might be a good way to do it especially if later you want to do some other function in the terminal though can't really think of any use case for calling a terminal other then debugging. Also agree wouldn't be worth auto detecting the term as i think this is a nice to have but won't be used as much as other options as this would only be used by people with some Debugging knowledge. |
hehe, I wondered the same :) |
This comment has been minimized.
This comment has been minimized.
I just pushed the initial gdb support with this commit |
so just tried it out a couple of things.
like you said this is a low priority feature so if it is too difficult to solve maybe just making a note on the wiki would be enough for now? I'll test with protongdb script to see if the same issue is there as I feel like it might be |
The feature is not really difficult to add (see the commit), but the general functionality seems to be a bit hacky. |
Anyway i think this can be closed now as gdb was implemented and is working |
May be useful to have this as an option for debugging proton games
https://github.com/Joshua-Ashton/protongdb
The text was updated successfully, but these errors were encountered: