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Figma have very good performance. Which I think is the key differentiator compare to other products. So I am trying to study which tech can achieve that. As you can see normal web tech can't achieve that. I think azul maybe a solution |
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No - but there are no fundamental problems to using Azul on the web. It's just not implemented. Azul already uses a DOM / CSS model - it should ideally not use WebGL, because that's useless if you can just use HTML / CSS. I.e.: Dom::div()
.with_inline_style("width:10px; height:50px; background:red;") ... should translate to the web relatively well using web-sys. As for compilation - everything is compilable to wasm32, except for the In order to port azul to a new platform, you only have to implement the Right now I'm not interested in adding web support, as Azul was mainly made for CAD / GIS applications, i.e. applications where web browsers aren't performant enough. |
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Hi @fschutt F, azul is really amazing . I am just very curious about can azul be ported to web which use webgl? The scenario is to create a cross platform canvas based app( Something like figma).
I know azul is build for GUI scenario, but I think it's also can be used in drawing or creating scenario(UI Editing, Video editing etc).
Thx :-)
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