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If you're using cr.h and like it, please share more about your use with us by posting any information you'd want and can. Links to your software, a description on the use-case, screenshot or an animated gif.
Anything is worth it.
Thank you!
The text was updated successfully, but these errors were encountered:
I am working on Urho3D game engine fork featuring editor that provides reloadable native or managed user plugins. cr.h is a core piece around native plugin support. Thanks!
I am working on a 2D OpenGL engine. The main goal is making games simpler, extensible, fast with C/C++ without too much hassle.
(Also i am working on a window manager(the above image is taken in that), when it is in stable state i will add hot reloading to that and opensource(Under MIT license) it)
Working on a C Game Engine featuring hot reloading for both Engine Editor and Game scripts. I have also published a sample repo with some branches featuring how to hot reload 3rd party ECS library flecs and some building blocks on how to also hot reload the engine library.
Shameless copying Dear ImGui here and here, but it is a great idea anyway.
If you're using
cr.h
and like it, please share more about your use with us by posting any information you'd want and can. Links to your software, a description on the use-case, screenshot or an animated gif.Anything is worth it.
Thank you!
The text was updated successfully, but these errors were encountered: