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Building PX4 Software

PX4 can be built on the console or in an IDE, for both simulated and hardware targets.

Downloading PX4 Source Code {#get_px4_code}

The PX4 source code is stored on Github in the PX4/Firmware repository. We recommend that you fork this repository (creating a copy associated with your own Github account), and then clone the source to your local computer.

Tip Forking the repository allows you to better manage your custom code. Later on you will be able to use git to share changes with the main project.

The steps to fork and clone the project source code are:

  1. Sign up to Github.

  2. Go to the Firmware repository and click the Fork button near the upper right corner. This will create and open the forked repository.

    Github Fork button

  3. Copy the repository URL for your Firmware repository fork. The easiest way to do this is to click the Clone or download button and then copy the URL:

    Github Clone or download button

  4. Open a command prompt/terminal on your computer

    • On OS X, hit ⌘-space and search for 'terminal'.
    • On Ubuntu, click the launch bar and search for 'terminal'.
    • On Windows, find the PX4 folder in the start menu and click on 'PX4 Console'.
  5. Clone the repository fork using the copied URL. This will look something like:

    git clone https://github.com/<youraccountname>/Firmware.git
    

    Tip If you're just experimenting (and don't want to make any sort of permanent changes) you can simply clone the main Firmware repository as shown:

    git clone https://github.com/PX4/Firmware.git

    Windows users refer to the Github help. You can use a git command line client as above or instead perform the same actions with the Github for Windows app.

This will copy most of the very latest version of PX4 source code onto your computer (the rest of the code is automatically fetched from other git submodules when you build PX4).

Tip To get the source for a specific older release, you could then:

 # Navigate into Firmware directory
 cd Firmware

 # list the releases (tags)
 git tag -l
 
 # Checkout code for particular tag (e.g. for tag 1.7.4beta)
 git checkout v1.7.4beta

First Build (Using the jMAVSim Simulator) {#jmavsim_build}

For the first build we'll build for a simulated target using a console environment. This allows us to validate the system setup before moving on to real hardware and an IDE.

Navigate into the Firmware directory and start jMAVSim using the following command:

make posix jmavsim

This will bring up the PX4 console below:

PX4 Console (jMAVSim)

The drone can be flown by typing:

pxh> commander takeoff

jMAVSim UI

The drone can be landed by typing commander land and the whole simulation can be stopped by doing CTRL+C (or by entering shutdown).

Tip The simulation setup is documented in full detail here: jMAVSim Simulation.

Flying the simulation with the ground control station is closer to the real operation of the vehicle. Click on a location in the map while the vehicle is flying (takeoff flight mode) and enable the slider. This will reposition the vehicle.

QGroundControl GoTo

NuttX / Pixhawk Based Boards

Building {#building_nuttx}

To build for NuttX- or Pixhawk- based boards, navigate into the Firmware directory and then call make with the build target for your board.

Note In the example below the first part of the build target px4fmu-v4 is the autopilot hardware version and default is the configuration name (in this case the "default" configuration). All PX4 build targets follow this logic).

For example, to build for Pixracer you would use the following command:

cd Firmware
make px4fmu-v4_default

A successful run will end with similar output to:

-- Build files have been written to: /home/youruser/src/Firmware/build/nuttx_px4fmu-v4_default
[954/954] Creating /home/youruser/src/Firmware/build/nuttx_px4fmu-v4_default/px4fmu-v4_default.px4

The following list shows the build commands for common boards:

Uploading Firmware (Flashing the board)

Append upload to the make commands to upload the compiled binary to the autopilot hardware via USB. For example

make px4fmu-v4_default upload

A successful run will end with this output:

Erase  : [====================] 100.0%
Program: [====================] 100.0%
Verify : [====================] 100.0%
Rebooting.

[100%] Built target upload

Other Boards

The following boards have more complicated build and/or deployment instructions.

Raspberry Pi 2/3 Boards

The command below builds the target for Raspberry Pi 2/3 Navio2.

Cross-compiler Build

cd Firmware
make posix_rpi_cross # for cross-compiler build

The "px4" executable file is in the directory build/posix_rpi_cross/. Make sure you can connect to your RPi over ssh, see instructions how to access your RPi.

Then set the IP (or hostname) of your RPi using:

export AUTOPILOT_HOST=192.168.X.X

And upload it with:

cd Firmware
make posix_rpi_cross upload # for cross-compiler build

Then, connect over ssh and run it with (as root):

sudo ./bin/px4 -s px4.config

Native Build

If you're building directly on the Pi, you will want the native build target (posix_rpi_native).

cd Firmware
make posix_rpi_native # for native build

The "px4" executable file is in the directory build/posix_rpi_native/. Run it directly with:

sudo ./build/posix_rpi_native/px4 ./posix-configs/rpi/px4.config

A successful build followed by executing px4 will give you something like this:

______  __   __    ___
| ___ \ \ \ / /   /   |
| |_/ /  \ V /   / /| |
|  __/   /   \  / /_| |
| |     / /^\ \ \___  |
\_|     \/   \/     |_/

px4 starting.


pxh>

Autostart

To autostart px4, add the following to the file /etc/rc.local (adjust it accordingly if you use native build), right before the exit 0 line:

cd /home/pi && ./bin/px4 -d -s px4.config > px4.log

Parrot Bebop

Support for the Parrot Bebop is at an early stage and should be used very carefully.

Build

cd Firmware
make posix_bebop_default

Turn on your Bebop and connect your host machine with the Bebop's wifi. Then, press the power button four times to enable ADB and to start the telnet daemon.

make posix_bebop_default upload

This will upload the PX4 mainapp into /data/ftp/internal_000/ and create the file /home/root/parameters if not already present. This also uploads the mixer file and the px4.config file into the /home/root/ directory.

Run

Connect to the Bebop's wifi and press the power button four times. Next, connect with the Bebop via telnet or adb shell and run the commands bellow.

telnet 192.168.42.1

Kill the Bebop's proprietary driver with

kk

and start the PX4 mainapp with:

/data/ftp/internal_000/px4 -s /home/root/px4.config

In order to fly the Bebop, connect a joystick device with your host machine and start QGroundControl. Both, the Bebop and the joystick should be recognized. Follow the instructions to calibrate the sensors and setup your joystick device.

Autostart

To auto-start PX4 on the Bebop at boot, modify the init script /etc/init.d/rcS_mode_default. Comment the following line:

DragonStarter.sh -out2null &

Replace it with:

echo 1 > /sys/class/gpio/gpio85/value # enables the fan
/data/ftp/internal_000/px4 -d -s /home/root/px4.config > /home/root/px4.log &

Enable adb server by pressing the power button 4 times and connect to adb server as described before:

adb connect 192.168.42.1:9050

Re-mount the system partition as writeable:

adb shell mount -o remount,rw /

In order to avoid editing the file manually, you can use this one : https://gist.github.com/bartslinger/8908ff07381f6ea3b06c1049c62df44e

Save the original one and push this one to the Bebop

adb shell cp /etc/init.d/rcS_mode_default /etc/init.d/rcS_mode_default_backup
adb push rcS_mode_default /etc/init.d/

Sync and reboot:

adb shell sync
adb shell reboot

OcPoC-Zynq Mini

Build instructions for the OcPoC-Zynq Mini are covered in:

QuRT / Snapdragon Based Boards

This section shows how to build for the Qualcomm Snapdragon Flight.

Build

Note If you use the Qualcomm ESC board (UART-based), then please follow their instructions here. If you use normal PWM-based ESCs boards, then you may continue to follow the instructions on this page.

The commands below build the targets for the Linux and the DSP side. Both executables communicate via muORB.

cd Firmware
make eagle_default

To load the SW on the device, connect via USB cable and make sure the device is booted. Run this in a new terminal window:

adb shell

Go back to previous terminal and upload:

make eagle_default upload

Note that this will also copy (and overwrite) the two config files mainapp.config and px4.config to the device. Those files are stored under /usr/share/data/adsp/px4.config and /home/linaro/mainapp.config respectively if you want to edit the startup scripts directly on your vehicle.

The mixer currently needs to be copied manually:

adb push ROMFS/px4fmu_common/mixers/quad_x.main.mix  /usr/share/data/adsp

Run

Run the DSP debug monitor:

${HEXAGON_SDK_ROOT}/tools/debug/mini-dm/Linux_Debug/mini-dm

Note: alternatively, especially on Mac, you can also use nano-dm.

Go back to ADB shell and run px4:

cd /home/linaro
./px4 mainapp.config

Note that the px4 will stop as soon as you disconnect the USB cable (or if you ssh session is disconnected). To fly, you should make the px4 auto-start after boot.

Autostart

To run the px4 as soon as the Snapdragon has booted, you can add the startup to rc.local:

Either edit the file /etc/rc.local directly on the Snapdragon:

adb shell
vim /etc/rc.local

Or copy the file to your computer, edit it locally, and copy it back:

adb pull /etc/rc.local
gedit rc.local
adb push rc.local /etc/rc.local

For the auto-start, add the following line before exit 0:

(cd /home/linaro && ./px4 mainapp.config > mainapp.log)

exit 0

Make sure that the rc.local is executable:

adb shell
chmod +x /etc/rc.local

Then reboot the Snapdragon:

adb reboot

Compiling in a Graphical IDE

The PX4 system supports Qt Creator, Eclipse and Sublime Text. Qt Creator is the most user-friendly variant and hence the only officially supported IDE. Unless an expert in Eclipse or Sublime, their use is discouraged. Hardcore users can find an Eclipse project and a Sublime project in the source tree.

{% youtube %}https://www.youtube.com/watch?v=Bkk8zttWxEI&rel=0&vq=hd720{% endyoutube %}

Qt Creator Functionality

Qt creator offers clickable symbols, auto-completion of the complete codebase and building and flashing firmware.

Qt Creator on Linux

Before starting Qt Creator, the project file needs to be created:

cd ~/src/Firmware
mkdir ../Firmware-build
cd ../Firmware-build
cmake ../Firmware -G "CodeBlocks - Unix Makefiles"

Then load the CMakeLists.txt in the root firmware folder via File -> Open File or Project -> Select the CMakeLists.txt file.

After loading, the play button can be configured to run the project by selecting 'custom executable' in the run target configuration and entering 'make' as executable and 'upload' as argument.

Qt Creator on Windows

Note Windows has not been tested for PX4 development with Qt Creator.

Qt Creator on Mac OS

Before starting Qt Creator, the project file needs to be created:

cd ~/src/Firmware
mkdir -p build/creator
cd build/creator
cmake ../.. -G "CodeBlocks - Unix Makefiles"

That's it! Start Qt Creator, then complete the steps in the video below to set up the project to build.

{% youtube %}https://www.youtube.com/watch?v=0pa0gS30zNw&rel=0&vq=hd720{% endyoutube %}