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screen.h
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/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef UNITY_SCREEN_H
#define UNITY_SCREEN_H
#include "common/array.h"
#include "common/rect.h"
namespace Unity {
class UnityEngine;
struct UIControl {
UIControl() : _id(0), _sprite(0xffffffff), _state(0) { }
virtual ~UIControl() { }
uint _id;
uint _sprite;
uint _state;
Common::Rect _bounds;
};
class UIScreen {
public:
UIScreen(UnityEngine *vm);
virtual ~UIScreen();
virtual void start() = 0;
virtual void shutdown() = 0;
virtual void mouseMove(const Common::Point &pos) = 0;
virtual void mouseClick(const Common::Point &pos) = 0;
virtual void draw() = 0;
protected:
UnityEngine *_vm;
Common::Array<UIControl *> _controls;
UIControl *getControlAt(const Common::Point &pos);
};
} // Unity
#endif