Releases: FxMorin/MoreCulling
MoreCulling - v0.12.2 for 1.19.3
Changes:
Leave Culling option name changed: Depth
-> Gap
New Features:
Depth
Leave Culling
Random
Leave Culling (gives a more natural feel)
CullLessLeaves is officially incompatible
MoreCulling - v0.12.1 for 1.19.3
Fixed:
#110 - Game crashes when trying to render hanging-signs
MoreCulling - v0.12.0 for 1.19.3
This version brings multiple large optimizations, along with a high impact culling method for signs.
New Features:
- Sign Text Culling
- 2 Major Optimizations
API Changes:
- new MoreCulling Config API (12 classes)
- new
QuadOpacity
BakedOpacity#hasTextureTranslucency()
now has direction- Deprecated
BlockOpacity#getModels()
Can someone please help me with the wiki, it's taking time that I could be using to optimize the game.
MoreCulling - v0.11.1 for 1.19.3
Changes:
Updated Simplified Chinese translations
MoreCulling - v0.10.1 for 1.19-1.19.2
Fixes:
Modded blocks where not correctly being excluded from being culled
MoreCulling - v0.11.0 for 1.19.3
Updated to 1.19.3!
New Features:
- Cloud Culling
- Map Culling (in item frames)
Fixes:
Modded blocks where not correctly being excluded from being culled
MoreCulling - v0.10.0 for 1.19-1.19.2
Changes:
- Separate toggles to disable mods from blockstate culling
- Updated translations
Fixes:
#78 - Different sized textures causing invalid block models
MoreCulling - v0.9.1 for 1.19.x
Changes:
- New Turkish translations, thanks to @EuropaYou (Turkish) Other translation updates
Fixes:
- Shulker box sometimes culling when opening
MoreCulling - v0.9.0 for 1.19.x
MoreCulling - v0.8.2 for 1.18.x
Pushed all 1.19 changes to the 1.18 branch