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bench_test.go
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// Copyright 2015 Frederik Zipp. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package geom
import "testing"
var a = &Mat4{
{1, 2, 4, 4},
{5, 6, 7, 8},
{1, 2, 3, 4},
{5, 6, 7, 8},
}
func BenchmarkMat4ID(b *testing.B) {
var m Mat4
for range b.N {
m.ID()
}
}
func BenchmarkMat4Zero(b *testing.B) {
var m Mat4
for range b.N {
m.Zero()
}
}
func BenchmarkMat4Det(b *testing.B) {
for range b.N {
a.Det()
}
}
func BenchmarkMat4Mul(b *testing.B) {
var m Mat4
for range b.N {
m.Mul(a, a)
}
}
func BenchmarkMat4Ortho(b *testing.B) {
var m Mat4
for range b.N {
m.Ortho(1, 2, 3, 4, 5, 6)
}
}
func BenchmarkMat4Frustum(b *testing.B) {
var m Mat4
for range b.N {
m.Frustum(1, 2, 3, 4, 5, 6)
}
}
func BenchmarkMat4Perspective(b *testing.B) {
var m Mat4
for range b.N {
m.Perspective(1, 2, 3, 4)
}
}
func BenchmarkMat4LookAt(b *testing.B) {
var m Mat4
eye := V3(1, 2, 3)
center := V3(4, 5, 6)
up := V3(7, 8, 9)
for range b.N {
m.LookAt(eye, center, up)
}
}
func BenchmarkMat4Rot(b *testing.B) {
var m Mat4
axis := V3(1, 2, 3)
for range b.N {
m.Rot(a, 0.5, axis)
}
}
func BenchmarkMat4T(b *testing.B) {
var m Mat4
for range b.N {
m.T(a)
}
}
func BenchmarkMat4Scale(b *testing.B) {
var m Mat4
v := V3(1, 2, 3)
for range b.N {
m.Scale(a, v)
}
}
func BenchmarkMat4Translate(b *testing.B) {
var m Mat4
v := V3(1, 2, 3)
for range b.N {
m.Translate(a, v)
}
}
func BenchmarkMat4Floats(b *testing.B) {
var r *[16]float32
for range b.N {
r = a.Floats()
}
_ = r
}
func BenchmarkVec2Add(b *testing.B) {
var r Vec2
v := V2(1, 2)
w := V2(3, 4)
for range b.N {
r = v.Add(w)
}
_ = r
}
func BenchmarkVec2Sub(b *testing.B) {
var r Vec2
v := V2(1, 2)
w := V2(3, 4)
for range b.N {
r = v.Sub(w)
}
_ = r
}
func BenchmarkVec2Mul(b *testing.B) {
var r Vec2
v := V2(1, 2)
for range b.N {
r = v.Mul(2.5)
}
_ = r
}
func BenchmarkVec2Div(b *testing.B) {
var r Vec2
v := V2(1, 2)
for range b.N {
r = v.Div(2.5)
}
_ = r
}
func BenchmarkVec2Neg(b *testing.B) {
var r Vec2
v := V2(1, 2)
for range b.N {
r = v.Neg()
}
_ = r
}
func BenchmarkVec2Dot(b *testing.B) {
var r float32
v := V2(1, 2)
w := V2(4, 5)
for range b.N {
r = v.Dot(w)
}
_ = r
}
func BenchmarkVec2CrossLen(b *testing.B) {
var r float32
v := V2(1, 2)
w := V2(4, 5)
for range b.N {
r = v.CrossLen(w)
}
_ = r
}
func BenchmarkVec2CompMul(b *testing.B) {
var r Vec2
v := V2(1, 2)
w := V2(4, 5)
for range b.N {
r = v.CompMul(w)
}
_ = r
}
func BenchmarkVec2CompDiv(b *testing.B) {
var r Vec2
v := V2(1, 2)
w := V2(4, 5)
for range b.N {
r = v.CompDiv(w)
}
_ = r
}
func BenchmarkVec2SqDist(b *testing.B) {
var r float32
v := V2(1, 2)
w := V2(4, 5)
for range b.N {
r = v.SqDist(w)
}
_ = r
}
func BenchmarkVec2Dist(b *testing.B) {
var r float32
v := V2(1, 2)
w := V2(4, 5)
for range b.N {
r = v.Dist(w)
}
_ = r
}
func BenchmarkVec2SqLen(b *testing.B) {
var r float32
v := V2(1, 2)
for range b.N {
r = v.SqLen()
}
_ = r
}
func BenchmarkVec2Len(b *testing.B) {
var r float32
v := V2(1, 2)
for range b.N {
r = v.Len()
}
_ = r
}
func BenchmarkVec2Norm(b *testing.B) {
var r Vec2
v := V2(1, 2)
for range b.N {
r = v.Norm()
}
_ = r
}
func BenchmarkVec2Reflect(b *testing.B) {
var r Vec2
v := V2(1, 2)
normal := V2(2, 3)
for range b.N {
r = v.Reflect(normal)
}
_ = r
}
func BenchmarkVec2Lerp(b *testing.B) {
var r Vec2
v := V2(1, 2)
w := V2(2, 3)
for range b.N {
r = v.Lerp(w, 0.6)
}
_ = r
}
func BenchmarkVec2Min(b *testing.B) {
var r Vec2
v := V2(1, 2)
w := V2(2, 3)
for range b.N {
r = v.Min(w)
}
_ = r
}
func BenchmarkVec2Max(b *testing.B) {
var r Vec2
v := V2(1, 2)
w := V2(2, 3)
for range b.N {
r = v.Max(w)
}
_ = r
}
func BenchmarkVec2Transform(b *testing.B) {
var r Vec2
v := V2(1, 2)
for range b.N {
r = v.Transform(a)
}
_ = r
}
func BenchmarkVec3Add(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.Add(w)
}
_ = r
}
func BenchmarkVec3Sub(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.Sub(w)
}
_ = r
}
func BenchmarkVec3Mul(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
for range b.N {
r = v.Mul(2.5)
}
_ = r
}
func BenchmarkVec3Div(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
for range b.N {
r = v.Div(2.5)
}
_ = r
}
func BenchmarkVec3Neg(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
for range b.N {
r = v.Neg()
}
_ = r
}
func BenchmarkVec3Dot(b *testing.B) {
var r float32
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.Dot(w)
}
_ = r
}
func BenchmarkVec3Cross(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.Cross(w)
}
_ = r
}
func BenchmarkVec3CompMul(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.CompMul(w)
}
_ = r
}
func BenchmarkVec3CompDiv(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.CompDiv(w)
}
_ = r
}
func BenchmarkVec3SqDist(b *testing.B) {
var r float32
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.SqDist(w)
}
_ = r
}
func BenchmarkVec3Dist(b *testing.B) {
var r float32
v := V3(1, 2, 3)
w := V3(4, 5, 6)
for range b.N {
r = v.Dist(w)
}
_ = r
}
func BenchmarkVec3SqLen(b *testing.B) {
var r float32
v := V3(1, 2, 3)
for range b.N {
r = v.SqLen()
}
_ = r
}
func BenchmarkVec3Len(b *testing.B) {
var r float32
v := V3(1, 2, 3)
for range b.N {
r = v.Len()
}
_ = r
}
func BenchmarkVec3Norm(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
for range b.N {
r = v.Norm()
}
_ = r
}
func BenchmarkVec3Reflect(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
normal := V3(2, 3, 4)
for range b.N {
r = v.Reflect(normal)
}
_ = r
}
func BenchmarkVec3Lerp(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(2, 3, 4)
for range b.N {
r = v.Lerp(w, 0.6)
}
_ = r
}
func BenchmarkVec3Min(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(2, 3, 4)
for range b.N {
r = v.Min(w)
}
_ = r
}
func BenchmarkVec3Max(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
w := V3(2, 3, 4)
for range b.N {
r = v.Max(w)
}
_ = r
}
func BenchmarkVec3Transform(b *testing.B) {
var r Vec3
v := V3(1, 2, 3)
for range b.N {
r = v.Transform(a)
}
_ = r
}