You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Feature goal: Change the way the factory sim works such that the workflow of a factory designed in Godot is dictated by Gaia. Stuff created inside Godot should really just be objects which are used in place of a real world factory. Things like "pallets from inbound much go to buffer to be unpacked" should be defined in Gaia instead as "a pallet arrived in inbound, I should direct a bot to bring that to buffer". This is opposed to the current system where a giant Godot script is defining things like a buffer area which is expecting a delivery from inbound.
If you have any questions on this, please feel free to reach out to @kenneth-gaia
Original issue description:
Instead of being an inbound area, be an area that exclusively handles pallets. Instead of being production line, be an area that
handles one widget at a time.
The text was updated successfully, but these errors were encountered:
Feature goal: Change the way the factory sim works such that the workflow of a factory designed in Godot is dictated by Gaia. Stuff created inside Godot should really just be objects which are used in place of a real world factory. Things like "pallets from inbound much go to buffer to be unpacked" should be defined in Gaia instead as "a pallet arrived in inbound, I should direct a bot to bring that to buffer". This is opposed to the current system where a giant Godot script is defining things like a buffer area which is expecting a delivery from inbound.
If you have any questions on this, please feel free to reach out to @kenneth-gaia
Original issue description:
Instead of being an inbound area, be an area that exclusively handles pallets. Instead of being production line, be an area that
handles one widget at a time.
The text was updated successfully, but these errors were encountered: