-
-
Notifications
You must be signed in to change notification settings - Fork 310
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DynamicCollider - kinematic dynamic collider #187
Comments
In PhysX, Rigidbody related to NpRigidDynamic inherit from PxActor, which will be added into the object of PxScene. NpRigidDynamic is the subclass of NpRigidBodyTemplate<PxRigidDynamic>, which contains member function related to mass, linearDamping, force, torque, linear velocity, angular velocity and so on. |
Rigidbody is the prerequisite dependence of Joint, Articulation components. And there is also an optional component called ConstantForce in Unity depends on it. |
#377 CharacterController from PhysX |
Design: @GuoLei1990 , @yangfengzzz
PR: @yangfengzzz
PR reviewers: @cptbtptpbcptdtptp , @zhuxudong , @GuoLei1990
The text was updated successfully, but these errors were encountered: