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Build successfully uploaded to Steam, but fails to be published to a branch, failing the action overall. I was able to log into Steam, with the same account that was used in the workflow and set the build live (that was uploaded from this failing workflow) manually.
The logs sadly did not reveal much useful information:
2021-12-22T14:07:33.2501059Z [2021-12-22 14:07:28]: Starting AppID 1857400 build (flags 0x0).
2021-12-22T14:07:33.2503743Z [2021-12-22 14:07:28]: Building depot 1857401...
2021-12-22T14:07:33.2504840Z
2021-12-22T14:07:33.2505767Z
2021-12-22T14:07:33.2507322Z Building file mapping...
2021-12-22T14:07:54.2863297Z Scanning content........Warning: failed to init SDL thread priority manager: SDL not found
2021-12-22T14:07:56.9344344Z .
2021-12-22T14:07:56.9346465Z Uploading content
2021-12-22T14:07:56.9348984Z [2021-12-22 14:07:56]: ERROR! Failed to commit build for AppID 1857400 : Failure
How to reproduce
I'm using a Steam build account with only two permissions set: Edit App Metadata and Publish App Changes To Steam
I have an almost-blank Unity project. I guess using a fresh new project would work after you set a startup scene
I have confirmed that the permissions for the build account are sufficient by logging into Steamworks with the account and setting the build live manually
SetLive - Beta branch name to automatically set live after successful build, none if empty. Note that the 'default' branch can not be set live automatically. That must be done through the App Admin panel.
Bug description
Build successfully uploaded to Steam, but fails to be published to a branch, failing the action overall. I was able to log into Steam, with the same account that was used in the workflow and set the build live (that was uploaded from this failing workflow) manually.
The logs sadly did not reveal much useful information:
How to reproduce
Expected behavior
default
branch (❌)Additional details
The text was updated successfully, but these errors were encountered: