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Makefile.rg350
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Makefile.rg350
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TARGET = pcsx4all
PORT = sdl
# If V=1 was passed to 'make', don't hide commands:
ifeq ($(V),1)
HIDECMD:=
else
HIDECMD:=@
endif
# Using 'gpulib' adapted from PCSX Rearmed is default, specify
# USE_GPULIB=0 as param to 'make' when building to disable it.
USE_GPULIB ?= 1
SUPPORT_CHD ?= 1
HAVE_RUMBLE ?= 1
PROFILE = APPLY
#GPU = gpu_dfxvideo
#GPU = gpu_drhell
#GPU = gpu_null
GPU = gpu_unai
SPU = spu_pcsxrearmed
RECOMPILER = mips
RM = rm -f
MD = mkdir
CC = /opt/gcw0-toolchain/bin/mipsel-linux-gcc
CXX = /opt/gcw0-toolchain/bin/mipsel-linux-g++
LD = /opt/gcw0-toolchain/bin/mipsel-linux-g++
SYSROOT := $(shell $(CC) --print-sysroot)
SDL_CONFIG := $(SYSROOT)/usr/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LIBS := $(shell $(SDL_CONFIG) --libs)
LDFLAGS := $(SDL_LIBS) -lSDL_mixer -lSDL_image -lrt -lz -lshake
LDFLAGS += -Wl,-zcommon-page-size=2097152 -Wl,-zmax-page-size=2097152 -lhugetlbfs
C_ARCH = -mno-memcpy -mips32r2 -DGCW_ZERO -DRUMBLE -DRG350 -DSHMEM_MIRRORING
ifeq ($(DEV),1)
# If DEV=1 is passed to 'make', don't mmap anything to virtual address 0.
# This is for development/debugging: it allows null pointer dereferences
# to segfault as they normally would. We'll map PS1 address space higher.
#
# Furthermore, div-by-zero is also checked for at runtime (default for GCC)
else
# Default: Allows address-conversion optimization in dynarec. PS1 addresses
# will be mapped/mirrored at virtual address 0.
#
# Null pointer dereferences will NOT segfault.
# Locate program at virtual address 0x4000_0000. Anything below is free for
# fixed mappings by dynarec, etc. Otherwise, the Linux default seems to be
# 0x40_0000 i.e., offset 4MB from 0. That's not enough room to map and
# mirror PS1 address space.
#C_ARCH += -DMMAP_TO_ADDRESS_ZERO
#LDFLAGS += -Wl,-Ttext-segment=0x40000000
LDFLAGS = $(SDL_LIBS) -lrt -lz -Wl,--as-needed -Wl,--gc-sections -s -lshake
LDFLAGS += -flto
# Furthermore, div-by-zero checks are disabled (helps software rendering)
C_ARCH += -mno-check-zero-division
endif
ifeq ($(PROFILE),YES)
C_ARCH += -fprofile-generate=/usr/local/home/pcsx_gcda
LDFLAGS += -lgcov
endif
ifeq ($(PROFILE),APPLY)
C_ARCH += -fprofile-use=$(PWD)
endif
CFLAGS := $(C_ARCH) -mplt -mno-shared -Ofast -fexpensive-optimizations -flto -DTIME_IN_MSEC \
-Wall -Wunused -Wpointer-arith \
-Wno-sign-compare -Wno-cast-align \
-Isrc -Isrc/spu/$(SPU) -D$(SPU) -Isrc/gpu/$(GPU) \
-Isrc/port/$(PORT) \
-Isrc/plugin_lib \
-Isrc/external_lib -Isrc/port/common \
-DXA_HACK \
-DINLINE="static __inline__" -Dasm="__asm__ __volatile__" \
$(SDL_CFLAGS)
# Convert plugin names to uppercase and make them CFLAG defines
CFLAGS += -D$(shell echo $(GPU) | tr a-z A-Z)
CFLAGS += -D$(shell echo $(SPU) | tr a-z A-Z)
CFLAGS += -DUSE_BGR15
ifdef RECOMPILER
CFLAGS += -DPSXREC -D$(RECOMPILER)
endif
OBJDIRS = obj obj/gpu obj/gpu/$(GPU) obj/spu obj/spu/$(SPU) \
obj/recompiler obj/recompiler/$(RECOMPILER) \
obj/port obj/port/$(PORT) \
obj/plugin_lib obj/external_lib obj/port/common
all: maketree $(TARGET)
OBJS = \
obj/r3000a.o obj/misc.o obj/plugins.o obj/psxmem.o obj/psxhw.o \
obj/psxcounters.o obj/psxdma.o obj/psxbios.o obj/psxhle.o obj/psxevents.o \
obj/psxcommon.o \
obj/plugin_lib/plugin_lib.o obj/plugin_lib/pl_sshot.o \
obj/psxinterpreter.o \
obj/mdec.o obj/decode_xa.o \
obj/cdriso.o obj/cdrom.o obj/ppf.o obj/cheat.o \
obj/sio.o obj/pad.o \
obj/external_lib/ioapi.o obj/external_lib/unzip.o \
obj/port/common/frontend.o obj/port/common/cdrom_hacks.o
ifdef RECOMPILER
OBJS += \
obj/recompiler/mips/recompiler.o \
obj/recompiler/mips/host_asm.o \
obj/recompiler/mips/mem_mapping.o \
obj/recompiler/mips/mips_codegen.o \
obj/recompiler/mips/mips_disasm.o
endif
######################################################################
# GPULIB from PCSX Rearmed:
# Fixes many game incompatibilities and centralizes/improves many
# things that once were the responsibility of individual GPU plugins.
# NOTE: For now, only GPU Unai has been adapted.
ifeq ($(USE_GPULIB),1)
CFLAGS += -DUSE_GPULIB
OBJDIRS += obj/gpu/gpulib
OBJS += obj/gpu/$(GPU)/gpulib_if.o
OBJS += obj/gpu/gpulib/gpu.o obj/gpu/gpulib/vout_port.o
else
OBJS += obj/gpu/$(GPU)/gpu.o
endif
######################################################################
OBJS += obj/gte.o
OBJS += obj/spu/$(SPU)/spu.o
OBJS += obj/port/$(PORT)/port.o
OBJS += obj/plugin_lib/perfmon.o
ifeq ($(SUPPORT_CHD),1)
OBJDIRS += obj/libchdr obj/libchdr/deps/lzma-19.00/src obj/libchdr/src
CFLAGS += -DHAVE_CHD -D_7ZIP_ST -Isrc/libchdr/include/libchdr -Isrc/libchdr/include/dr_libs -Isrc/libchdr/include -Isrc/libchdr/deps/lzma-19.00/include
OBJS += obj/libchdr/src/libchdr_bitstream.o
OBJS += obj/libchdr/src/libchdr_cdrom.o
OBJS += obj/libchdr/src/libchdr_chd.o
OBJS += obj/libchdr/src/libchdr_flac.o
OBJS += obj/libchdr/src/libchdr_huffman.o
OBJS += obj/libchdr/deps/lzma-19.00/src/Alloc.o obj/libchdr/deps/lzma-19.00/src/Bra86.o obj/libchdr/deps/lzma-19.00/src/BraIA64.o obj/libchdr/deps/lzma-19.00/src/CpuArch.o obj/libchdr/deps/lzma-19.00/src/Delta.o
OBJS += obj/libchdr/deps/lzma-19.00/src/LzFind.o obj/libchdr/deps/lzma-19.00/src/Lzma86Dec.o obj/libchdr/deps/lzma-19.00/src/LzmaDec.o obj/libchdr/deps/lzma-19.00/src/LzmaEnc.o obj/libchdr/deps/lzma-19.00/src/Sort.o
endif
ifeq ($(HAVE_RUMBLE),1)
CFLAGS += -DRUMBLE -Isrc/libShake/include
OBJDIRS += obj/libShake/src/common obj/libShake/src/linux
OBJS += obj/libShake/src/common/error.o obj/libShake/src/common/helpers.o
OBJS += obj/libShake/src/common/presets.o obj/libShake/src/linux/shake.o
endif
#******************************************
# spu_pcsxrearmed section BEGIN
#******************************************
##########
# Use a non-default SPU update frequency for these slower devices
# to avoid audio dropouts. 0: once-per-frame (default) 5: 32-times-per-frame
#
# On faster GCW Zero platform, update 2 times per frame
CFLAGS += -DSPU_UPDATE_FREQ_DEFAULT=1
##########
##########
# Similarly, set higher XA audio update frequency for slower devices
#
# On faster GCW Zero platform, use auto-update
CFLAGS += -DFORCED_XA_UPDATES_DEFAULT=1
##########
ifeq ($(SPU),spu_pcsxrearmed)
# Specify which audio backend to use:
SOUND_DRIVERS=sdl
#SOUND_DRIVERS=alsa
#SOUND_DRIVERS=oss
#SOUND_DRIVERS=pulseaudio
# Note: obj/spu/spu_pcsxrearmed/spu.o will already have been added to OBJS
# list previously in Makefile
OBJS += obj/spu/spu_pcsxrearmed/dma.o obj/spu/spu_pcsxrearmed/freeze.o \
obj/spu/spu_pcsxrearmed/out.o obj/spu/spu_pcsxrearmed/nullsnd.o \
obj/spu/spu_pcsxrearmed/registers.o
ifeq "$(ARCH)" "arm"
OBJS += obj/spu/spu_pcsxrearmed/arm_utils.o
endif
ifeq "$(HAVE_C64_TOOLS)" "1"
obj/spu/spu_pcsxrearmed/spu.o: CFLAGS += -DC64X_DSP
obj/spu/spu_pcsxrearmed/spu.o: obj/spu/spu_pcsxrearmed/spu_c64x.c
frontend/menu.o: CFLAGS += -DC64X_DSP
endif
ifneq ($(findstring oss,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_OSS
OBJS += obj/spu/spu_pcsxrearmed/oss.o
endif
ifneq ($(findstring alsa,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_ALSA
OBJS += obj/spu/spu_pcsxrearmed/alsa.o
LDFLAGS += -lasound
endif
ifneq ($(findstring sdl,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_SDL
OBJS += obj/spu/spu_pcsxrearmed/sdl.o
endif
ifneq ($(findstring pulseaudio,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_PULSE
OBJS += obj/spu/spu_pcsxrearmed/pulseaudio.o
endif
ifneq ($(findstring libretro,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_LIBRETRO
endif
endif
#******************************************
# spu_pcsxrearmed END
#******************************************
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
$(TARGET): $(OBJS)
@echo Linking $(TARGET)...
$(HIDECMD)$(CXX) $(OBJS) -o $@ $(CXXFLAGS) $(LDFLAGS)
/opt/gcw0-toolchain/bin/hugeedit --text --data $(TARGET)
@echo
ifeq ($(DEV),1)
@echo "-> WARNING: This is a development build. "
@echo " Mapping to virtual address zero is disabled. As a result, "
@echo " some address-related dynarec optimizations are disabled. "
@echo " Furthermore, div-by-zero checks are enabled in C/C++ code. "
else
@echo "-> This is a release build. "
@echo " * Null pointer dereferences will NOT segfault (mmap to 0 is allowed). "
@echo " * Div-by-zero in C/C++ code will NOT trap & abort execution. "
@echo " If developing/debugging, you can pass DEV=1 on make command-line to "
@echo " disable these behaviors. Be sure to do a clean rebuild. "
endif
obj/%.o: src/%.c
@echo Compiling $<...
$(HIDECMD)$(CC) $(CFLAGS) -c $< -o $@
obj/%.o: src/%.cpp
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CXXFLAGS) -c $< -o $@
obj/%.o: src/%.s
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CFLAGS) -c $< -o $@
obj/%.o: src/%.S
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CFLAGS) -c $< -o $@
$(sort $(OBJDIRS)):
$(HIDECMD)$(MD) -p $@
maketree: $(sort $(OBJDIRS))
clean:
$(RM) -r obj
$(RM) $(TARGET)