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.gitignore
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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
# =============== #
# Unity generated #
# =============== #
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*
/UnityGenerated/
Assets/_Root/Resources*
Assets/_Root/Editor/EditorHeartSettings.asset
Assets/_Root/Editor/EditorHeartSettings.asset.meta
# Library should not freeze version, it should be written in README.
/ProjectSettings/ProjectVersion.txt
/ProjectSettings/UniformFoldoutState.asset
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Sublime Text
/*.sublime-*
# Visual Studio Code
/.vscode/
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# IntelliJ Rider
/.idea/
# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
#*.unitypackage
*.symbols.zip
/[Bb]in/
# Crashlytics generated file
Assets/StreamingAssets/crashlytics-build.properties
# Crashlytics generated file
crashlytics-build.properties
#firebase remote
/remote_config_data
#user setting
/Assets/_Temp
/Assets/_Temp.meta
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*