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pyprototypr: Table of Contents

The pyprototypr documentation consists of the sections described below.

Although its great to be able to just “jump in” and start using a program, these sections are designed to be read in order - apart from the examples, they all contain useful information and build on each other.

  1. Overview - a brief introduction of the purpose and rationale of pyprototypr
  2. Setting Up - how to get pyprototypr working on your computer
  3. Basic Concepts - core aspects of pyprototypr that you must know
  4. Basic Worked Examples - step-by-step examples of setting up and running scripts to generate cards
  5. Script Anatomy - how a script is constructed
  6. Additional Concepts - additional aspects of pyprototypr that can also help with script creation
  7. Core Shapes - a tour of the core geometries available and how to construct them
  8. Card Decks - how to create a deck, or set, of cards/tiles
  9. Advanced Commands - how to work with common/reused items and repetitive elements
  10. Customised Shapes - how to refine the appearance of certain kinds of shapes
  11. Layouts - how to work with different kinds of layouts
  12. Hexagonal Grids - how to create designs or layouts on a hexagonal grid
  13. Terminology - common jargon, and descriptions of elements' properties
  14. Using Python Commands - how to work with loops and if statements for more flexibility
  15. Descriptions of Available Examples - brief walkthoughs of many of the examples provided with pyprototypr
  16. Development Notes - notes for programmers wanting to develop further in or with pyprototypr
  17. Useful Resources - links to tools and websites related to boardgame prototyping