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help.html
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<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<style type="text/css">
TABLE {
background: PaleGoldenRod; /* Цвет фона таблицы */
border: 2px double #000; /* Рамка вокруг таблицы */
}
TD, TH {
padding: 2px; /* Поля вокруг текста */
border: 1px solid #fff; /* Рамка вокруг ячеек */
}
</style>
<head>
<title>Help JS Roguelike</title>
<link rel="stylesheet" href="help.css">
</head>
<details>
<summary>Intro</summary>
<p>You are a wizard loser, kicked out of the academy. In old myths you found information that in the depths of an endless dungeon a book of absolute magic is hidden. Try to find her and not die. Use everything that comes to you, there is no turning back...</p>
<p>Play it <a target="_blank" rel="noopener noreferrer" href="https://ganochenkodg.github.io/roguelike-js/">here</a>
.</p>
<p>Thanks to DC:SS for the graphic tiles.</p>
</details>
<details>
<summary>Keybindings</summary>
<table style="border-style: solid;border-collapse: collapse;" >
<thead>
<tr>
<th align="left">Key</th>
<th align="left">Action</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left">Arrows, numpad arrows</td>
<td align="left">Move your character.</td>
</tr>
<tr>
<td align="left">Num5, z</td>
<td align="left">Rest.</td>
</tr>
<tr>
<td align="left">a .. p</td>
<td align="left">Choose item from inventory.</td>
</tr>
<tr>
<td align="left">1 .. 9</td>
<td align="left">Use skill/magic.</td>
</tr>
<tr>
<td align="left">w</td>
<td align="left">Worship to God of Random.</td>
</tr>
<tr>
<td align="left">\</td>
<td align="left">Pick up item.</td>
</tr>
<tr>
<td align="left">></td>
<td align="left">Move on the next level of dungeon</td>
</tr>
<tr>
<td align="left"><</td>
<td align="left">Move on the previous level of dungeon</td>
</tr>
<tr>
<td align="left">?</td>
<td align="left">Print the help</td>
</tr>
</tbody>
</table>
</details>
<!--
<details>
<summary>Skills\spells</summary>
<table style="border-style: solid;border-collapse: collapse;" >
<thead>
<tr>
<th align="left">Name</th>
<th align="left">Type</th>
<th align="left">Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td align="left">Lorem</td>
<td align="left">Ipsum</td>
</tr>
</details>
-->
<details>
<summary>Changelog</summary>
<p><b>30.11.2019</b></p>
<p>Start changelog. Add some potions to increase stats - basis of progression.
Game is primitive, but playable.
Add first novice books. Random player symbol on start.</p>
<p><b>02.12.2019</b></p>
<p>
Add first charm and hex. Now affects are usable. Add firsh book with 2 hexes.
</p>
<p><b>03.12.19</b></p>
<p>
Add sacrifics and worships.
Add color for negative effects.
Add confuse and stun. Add some bows.
</p>
<p><b>05.12.19</b></p>
<p>
Add some new stuff and monsters.
</p>
<p><b>07.12.19</b></p>
<p>
Add monsters and items randomize. Boss can get random skills and use it.
</p>
<p><b>10.12.19</b></p>
<p>
Add summon mechanics. book of summons contain first summon and necro spell.
</p>
</details>
</body>
</html>