forked from bevyengine/bevy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
grid.rs
230 lines (217 loc) · 10.3 KB
/
grid.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
//! Demonstrates how CSS Grid layout can be used to lay items out in a 2D grid
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
resolution: [800., 600.].into(),
title: "Bevy CSS Grid Layout Example".to_string(),
..default()
}),
..default()
}))
.add_systems(Startup, spawn_layout)
.run();
}
fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn(Camera2dBundle::default());
// Top-level grid (app frame)
commands
.spawn(NodeBundle {
style: Style {
// Use the CSS Grid algorithm for laying out this node
display: Display::Grid,
// Make node fill the entirety it's parent (in this case the window)
width: Val::Percent(100.0),
height: Val::Percent(100.0),
// Set the grid to have 2 columns with sizes [min-content, minmax(0, 1fr)]
// - The first column will size to the size of it's contents
// - The second column will take up the remaining available space
grid_template_columns: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
// Set the grid to have 3 rows with sizes [auto, minmax(0, 1fr), 20px]
// - The first row will size to the size of it's contents
// - The second row take up remaining available space (after rows 1 and 3 have both been sized)
// - The third row will be exactly 20px high
grid_template_rows: vec![
GridTrack::auto(),
GridTrack::flex(1.0),
GridTrack::px(20.),
],
..default()
},
background_color: BackgroundColor(Color::WHITE),
..default()
})
.with_children(|builder| {
// Header
builder
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
// Make this node span two grid columns so that it takes up the entire top tow
grid_column: GridPlacement::span(2),
padding: UiRect::all(Val::Px(6.0)),
..default()
},
..default()
})
.with_children(|builder| {
spawn_nested_text_bundle(builder, font.clone(), "Bevy CSS Grid Layout Example");
});
// Main content grid (auto placed in row 2, column 1)
builder
.spawn(NodeBundle {
style: Style {
// Make the height of the node fill its parent
height: Val::Percent(100.0),
// Make the grid have a 1:1 aspect ratio meaning it will scale as an exact square
// As the height is set explicitly, this means the width will adjust to match the height
aspect_ratio: Some(1.0),
// Use grid layout for this node
display: Display::Grid,
// Add 24px of padding around the grid
padding: UiRect::all(Val::Px(24.0)),
// Set the grid to have 4 columns all with sizes minmax(0, 1fr)
// This creates 4 exactly evenly sized columns
grid_template_columns: RepeatedGridTrack::flex(4, 1.0),
// Set the grid to have 4 rows all with sizes minmax(0, 1fr)
// This creates 4 exactly evenly sized rows
grid_template_rows: RepeatedGridTrack::flex(4, 1.0),
// Set a 12px gap/gutter between rows and columns
row_gap: Val::Px(12.0),
column_gap: Val::Px(12.0),
..default()
},
background_color: BackgroundColor(Color::DARK_GRAY),
..default()
})
.with_children(|builder| {
// Note there is no need to specify the position for each grid item. Grid items that are
// not given an explicit position will be automatically positioned into the next available
// grid cell. The order in which this is performed can be controlled using the grid_auto_flow
// style property.
item_rect(builder, Color::ORANGE);
item_rect(builder, Color::BISQUE);
item_rect(builder, Color::BLUE);
item_rect(builder, Color::CRIMSON);
item_rect(builder, Color::CYAN);
item_rect(builder, Color::ORANGE_RED);
item_rect(builder, Color::DARK_GREEN);
item_rect(builder, Color::FUCHSIA);
item_rect(builder, Color::TEAL);
item_rect(builder, Color::ALICE_BLUE);
item_rect(builder, Color::CRIMSON);
item_rect(builder, Color::ANTIQUE_WHITE);
item_rect(builder, Color::YELLOW);
item_rect(builder, Color::PINK);
item_rect(builder, Color::YELLOW_GREEN);
item_rect(builder, Color::SALMON);
});
// Right side bar (auto placed in row 2, column 2)
builder
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
// Align content towards the start (top) in the vertical axis
align_items: AlignItems::Start,
// Align content towards the center in the horizontal axis
justify_items: JustifyItems::Center,
// Add 10px padding
padding: UiRect::all(Val::Px(10.)),
// Add an fr track to take up all the available space at the bottom of the column so that the text nodes
// can be top-aligned. Normally you'd use flexbox for this, but this is the CSS Grid example so we're using grid.
grid_template_rows: vec![GridTrack::auto(), GridTrack::auto(), GridTrack::fr(1.0)],
// Add a 10px gap between rows
row_gap: Val::Px(10.),
..default()
},
background_color: BackgroundColor(Color::BLACK),
..default()
})
.with_children(|builder| {
builder.spawn(TextBundle::from_section(
"Sidebar",
TextStyle {
font: font.clone(),
font_size: 24.0,
..default()
},
));
builder.spawn(TextBundle::from_section(
"A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely.",
TextStyle {
font: font.clone(),
font_size: 16.0,
..default()
},
));
builder.spawn(NodeBundle::default());
});
// Footer / status bar
builder.spawn(NodeBundle {
style: Style {
// Make this node span two grid column so that it takes up the entire bottom row
grid_column: GridPlacement::span(2),
..default()
},
background_color: BackgroundColor(Color::WHITE),
..default()
});
// Modal (absolutely positioned on top of content - currently hidden: to view it, change its visibility)
builder.spawn(NodeBundle {
visibility: Visibility::Hidden,
style: Style {
position_type: PositionType::Absolute,
margin: UiRect {
top: Val::Px(100.),
bottom: Val::Auto,
left: Val::Auto,
right: Val::Auto,
},
width: Val::Percent(60.),
height: Val::Px(300.),
max_width: Val::Px(600.),
..default()
},
background_color: BackgroundColor(Color::Rgba {
red: 255.0,
green: 255.0,
blue: 255.0,
alpha: 0.8,
}),
..default()
});
});
}
/// Create a coloured rectangle node. The node has size as it is assumed that it will be
/// spawned as a child of a Grid container with `AlignItems::Stretch` and `JustifyItems::Stretch`
/// which will allow it to take it's size from the size of the grid area it occupies.
fn item_rect(builder: &mut ChildBuilder, color: Color) {
builder
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
padding: UiRect::all(Val::Px(3.0)),
..default()
},
background_color: BackgroundColor(Color::BLACK),
..default()
})
.with_children(|builder| {
builder.spawn(NodeBundle {
background_color: BackgroundColor(color),
..default()
});
});
}
fn spawn_nested_text_bundle(builder: &mut ChildBuilder, font: Handle<Font>, text: &str) {
builder.spawn(TextBundle::from_section(
text,
TextStyle {
font,
font_size: 24.0,
color: Color::BLACK,
},
));
}