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scenario_loader.hpp
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// This file is part of openCaesar3.
//
// openCaesar3 is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// openCaesar3 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with openCaesar3. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2012-2013 Gregoire Athanase, gathanase@gmail.com
#ifndef SCENARIO_LOADER_HPP
#define SCENARIO_LOADER_HPP
#include "tilemap.hpp"
#include "scenario.hpp"
#include <fstream>
#include <string>
class ScenarioLoader
{
public:
ScenarioLoader();
void load(const std::string& filename, Scenario &oScenario);
private:
void load_map(std::fstream& f, Scenario &oScenario);
Picture& get_pic_by_id(const int imgId);
void decode_img(const int imgId, Tile &oTile);
void decode_terrain(const int terrainBitset, Tile &oTile);
void init_entry_exit(std::fstream &f, City &ioCity);
void init_climate(std::fstream &f, City &ioCity);
void _initEntryExitPicture( City &ioCity );
};
#endif