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Return error if submesh is not present in mesh #2

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nkoenig opened this issue May 11, 2022 · 0 comments
Open

Return error if submesh is not present in mesh #2

nkoenig opened this issue May 11, 2022 · 0 comments

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@nkoenig
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nkoenig commented May 11, 2022

In gzscene's useSubMesh method, we should return an error if the submesh was not found. Currently, the whole mesh is returned instead, which causes issues when applying textures, for example (see app#12).

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