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In gzscene's useSubMesh method, we should return an error if the submesh was not found. Currently, the whole mesh is returned instead, which causes issues when applying textures, for example (see app#12).
The text was updated successfully, but these errors were encountered:
In gzscene's useSubMesh method, we should return an error if the submesh was not found. Currently, the whole mesh is returned instead, which causes issues when applying textures, for example (see app#12).
The text was updated successfully, but these errors were encountered: