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Objects in contact may not update when new objects added to world #233

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osrf-migration opened this issue Nov 15, 2012 · 4 comments
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all bug Something isn't working major

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@osrf-migration
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Original report (archived issue) by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).

The original report had attachments: Screenshot from 2012-11-15 12:19:52.png, Screenshot from 2012-11-15 12:20:08.png


It's easiest to see with spheres, but it also happens with boxes and cylinders. In an empty world, if you add multiple spheres to the same snap location on the grid, they will stack on top of each other (a bit unrealistically). Then if you insert another sphere that partially overlaps the bottom sphere, the spheres on the ground will snap apart, so that the upper spheres go from being improbably balanced to floating unsupported (see screenshots).

If you right click and delete one of the spheres on the ground, everything wakes up and falls (like Wile E Coyote looking down).

I'm guessing that the upper spheres are auto-disabled and should be re-enabled when something comes in contact with the support sphere on the ground.

@osrf-migration
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Original comment by John Hsu (Bitbucket: hsu, GitHub: hsu).


  • removed "557058:f3968cd3-4910-4384-8349-482a6c7889ec" assignee_account_id
  • changed assignee from "hsu (Bitbucket: hsu, GitHub: hsu)" to "None (Bitbucket: None)"

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • changed state from "new" to "resolved"

Resolved in pull request #142

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • set version to "all"

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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • changed state from "resolved" to "closed"

@osrf-migration osrf-migration added major bug Something isn't working all labels Apr 19, 2020
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