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Heightmap visual is offset from collision object #245
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig). Most likely the heightmap collision object is offset in one direction. |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
Fixed in pull request #156 |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
ran into this issue again with other heightmap files I believe it's related to the problem described in this ogre thread |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). I believe it's the "Terrain Tessellation" problem that was first mentioned in this post |
Original comment by Shane Loretz (Bitbucket: Shane Loretz, GitHub: sloretz). Issue #638 was marked as a duplicate of this issue. |
Original comment by ttdm (Bitbucket: TTDM). I believe the offset only exist when using the visual->geometry->heightmep->pos SDF element which seems to be the only way to move (the visual only) of the heightmap (it should be confirmed by the previous reporter if they still remember if it was the case for them). |
Original report (archived issue) by Nate Koenig (Bitbucket: Nathan Koenig).
I've been building a modified DRC robot with 4 wheels and the upper torso. It works just fine on the generic plane, however using terrain maps cause bad behaviour.
I've seen two types of incorrect behaviours which happen when I approach a slope in the drc_terrain:
Here's some stills showing the behaviour:
http://people.csail.mit.edu/mfallon/share/2012nov/terrainmap_issue/
Also attached is everything needed to run the system including the modified robot model.
This is the simplest invocation:
roscore
gazebo mit_driving_task_wheeled_robot_terrain.world
rosrun keyboard_teleop keyboard_teleop
Could you give me some feed back on this or do you have a well tested terrain map and robot model combo that I could build off of instead?
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