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With #2947 merged, it is now even more apparent that the temporary spot light used in GUI when interactively adding lights has wrong "shining angle":
light_visual.mp4light_visual2.mp4
As can be seen in the videos, the wrong size now affects both the light source and the visual (i.e. the visual's size is correct regarding the temporary light's size).
Or is it just so that the temporary light has different default properties than the default added light?
The text was updated successfully, but these errors were encountered:
It seems it's because GUI doesn't actually set the inner/outer angle of the OGRE light, so it uses its defaults: 0.52/0.7 rad, instead of 0.6/1.0 rad used in the cached message that is published to the factory.
With #2947 merged, it is now even more apparent that the temporary spot light used in GUI when interactively adding lights has wrong "shining angle":
light_visual.mp4
light_visual2.mp4
As can be seen in the videos, the wrong size now affects both the light source and the visual (i.e. the visual's size is correct regarding the temporary light's size).
Or is it just so that the temporary light has different default properties than the default added light?
The text was updated successfully, but these errors were encountered: