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SGFParser.cpp
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#include <cassert>
#include <iostream>
#include <fstream>
#include <iomanip>
#include <cctype>
#include <string>
#include <memory>
#include <stdexcept>
#include "Utils.h"
#include "SGFParser.h"
std::vector<std::string> SGFParser::chop_stream(std::istream& ins,
size_t stopat) {
std::vector<std::string> result;
std::string gamebuff;
ins >> std::noskipws;
int nesting = 0; // parentheses
bool intag = false; // brackets
int line = 0;
gamebuff.clear();
char c;
while (ins >> c && result.size() <= stopat) {
if (c == '\n') line++;
gamebuff.push_back(c);
if (c == '\\') {
// read literal char
ins >> c;
gamebuff.push_back(c);
// Skip special char parsing
continue;
}
if (c == '(' && !intag) {
if (nesting == 0) {
// eat ; too
do {
ins >> c;
} while(std::isspace(c) && c != ';');
gamebuff.clear();
}
nesting++;
} else if (c == ')' && !intag) {
nesting--;
if (nesting == 0) {
result.push_back(gamebuff);
}
} else if (c == '[' && !intag) {
intag = true;
} else if (c == ']') {
if (intag == false) {
Utils::myprintf("Tag error on line %d", line);
}
intag = false;
}
}
// No game found? Assume closing tag was missing (OGS)
if (result.size() == 0) {
result.push_back(gamebuff);
}
return result;
}
std::vector<std::string> SGFParser::chop_all(std::string filename,
size_t stopat) {
std::ifstream ins(filename.c_str(), std::ifstream::binary | std::ifstream::in);
if (ins.fail()) {
throw std::runtime_error("Error opening file");
}
auto result = chop_stream(ins, stopat);
ins.close();
return result;
}
// scan the file and extract the game with number index
std::string SGFParser::chop_from_file(std::string filename, size_t index) {
auto vec = chop_all(filename, index);
return vec[index];
}
std::string SGFParser::parse_property_name(std::istringstream & strm) {
std::string result;
char c;
while (strm >> c) {
// SGF property names are guaranteed to be uppercase,
// except that some implementations like IGS are retarded
// and don't folow the spec. So allow both upper/lowercase.
if (!std::isupper(c) && !std::islower(c)) {
strm.unget();
break;
} else {
result.push_back(c);
}
}
return result;
}
bool SGFParser::parse_property_value(std::istringstream & strm,
std::string & result) {
strm >> std::noskipws;
char c;
while (strm >> c) {
if (!std::isspace(c)) {
strm.unget();
break;
}
}
strm >> c;
if (c != '[') {
strm.unget();
return false;
}
while (strm >> c) {
if (c == ']') {
break;
} else if (c == '\\') {
strm >> c;
}
result.push_back(c);
}
strm >> std::skipws;
return true;
}
void SGFParser::parse(std::istringstream & strm, SGFTree * node) {
bool splitpoint = false;
char c;
while (strm >> c) {
if (strm.fail()) {
return;
}
if (std::isspace(c)) {
continue;
}
// parse a property
if (std::isalpha(c) && std::isupper(c)) {
strm.unget();
std::string propname = parse_property_name(strm);
bool success;
do {
std::string propval;
success = parse_property_value(strm, propval);
if (success) {
node->add_property(propname, propval);
}
} while (success);
continue;
}
if (c == '(') {
// eat first ;
char cc;
do {
strm >> cc;
} while (std::isspace(cc));
if (cc != ';') {
strm.unget();
}
// start a variation here
splitpoint = true;
// new node
SGFTree * newptr = node->add_child();
parse(strm, newptr);
} else if (c == ')') {
// variation ends, go back
// if the variation didn't start here, then
// push the "variation ends" mark back
// and try again one level up the tree
if (!splitpoint) {
strm.unget();
return;
} else {
splitpoint = false;
continue;
}
} else if (c == ';') {
// new node
SGFTree * newptr = node->add_child();
node = newptr;
continue;
}
}
}
int SGFParser::count_games_in_file(std::string filename) {
std::ifstream ins(filename.c_str(), std::ifstream::binary | std::ifstream::in);
if (ins.fail()) {
throw std::runtime_error("Error opening file");
}
int count = 0;
int nesting = 0;
char c;
while (ins >> c) {
if (!isascii(c)) {
do {
ins >> c;
} while (!isascii(c));
continue;
}
if (c == '\\') {
// read literal char
ins >> c;
// Skip special char parsing
continue;
}
if (c == '(') {
nesting++;
} else if (c == ')') {
nesting--;
assert(nesting >= 0);
if (nesting == 0) {
// one game processed
count++;
}
}
}
ins.close();
return count;
}