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levels.go
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// Copyright 2015 Garrett D'Amore
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"bytes"
"compress/gzip"
"encoding/gob"
"sync"
)
var levelsD map[string]*LevelData
var levelsL sync.Mutex
func GetLevel(name string) *Level {
levelsL.Lock()
defer levelsL.Unlock()
if data, ok := levelsD[name]; ok {
return NewLevelFromData(data)
}
return nil
}
func addLevel(data *LevelData) {
levelsL.Lock()
defer levelsL.Unlock()
if levelsD == nil {
levelsD = make(map[string]*LevelData)
}
levelsD[data.Name] = data
}
func RegisterLevelGobZ(b []byte) {
r, e := gzip.NewReader(bytes.NewBuffer(b))
if e != nil {
panic("Malformed GZIP level data: " + e.Error())
}
dec := gob.NewDecoder(r)
data := &LevelData{}
if e := dec.Decode(data); e != nil {
panic("Malformed GOB level data: " + e.Error())
}
addLevel(data)
}